Viewing profile — dogles
dogles
HN member- Joined
- Sun, Aug 18, 2013, 2:12 AM UTC
- HN karma
- 70
- Public activity
- 23 items
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About dogles
Recent public activity
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Comment #31066950
One thing that wasn't mentioned: (realtime) multiplayer. What's the story here for Unity these days? There's still a lot required in Unreal to implement things like bullet or proje…
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Comment #31066876
short answer: yes. If you stay within their uclass/uproperty framework, you have garbage collection, guaranteed initialization of class members, type reflection, etc. Rare issues c…
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Comment #31066533
C# remains a plus for a lot of game code, but not as much as you might imagine. C++ usage in Unreal is really a small restricted subset of C++. For typical gameplay code, you play …
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Comment #31066411
Just want to +1 that Rider for Unreal [1] is GREAT. It's also totally useable for non-Unreal C++ projects. Things like code inspection (e.g. goto definition/find usage/etc) and ref…
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Comment #29509218
I think the bigger problem (which the example conveniently sidesteps) is that smart contracts don’t involve people. They involve _wallets_. I can have as many wallets as I want. Un…
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Comment #21042132
The two most popular engines (Unity and Unreal) both have a GC for “front end” gameplay code. The trade-offs are real: manual resource management would be incredibly complex for la…
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Comment #16463191
You believe so...with what evidence? You’re pointing at a system that has well-documented, overwhelming evidence of systematic corruption, lawlessness, and oppression, both in rece…
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Comment #16463000
I find it odd that you’re responding (multiple times, copied and pasted) about an article documenting a _pattern_ of injustice and corruption, bemoaning anti-government bias. How i…
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Comment #16462940
I’d go as far as say that for the lower class, the difference the modern court system makes is negligible. Whether you want justice or mercy, you better bring cash.
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Comment #16035494
This is not necessarily related to the medication. ADD often represents as hyperfocus, to the detriment of the things you should be focusing on. https://en.m.wikipedia.org/wiki/Hyp…
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Comment #15814055
OTOH, he was too busy to take the follow up call.. ;)
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Comment #15814030
It’s support’s job to focus on one thing at a time, meanwhile it’s a coder’s job to try and keep dozens of things in mind at a time. Context switching IS hard regardless, but like …
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Comment #15813909
This was very well written. Effective communication with people is far more challenging (and rewarding) than the communication with devices that we developers do on a day to day ba…
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Comment #14956927
Probably the biggest tells of a UE4 game are in screen space reflections for reflective surfaces, and the use of temporal antialiasing (which can cause minor ghosting artifacts, pa…
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Comment #14420710
I strongly agree, and add that if you don't get along with your therapist, shop around. Like most professions, practitioners range from awful to amazing.
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Comment #12485555
Well I would argue that I'm rubber, and you're glue.
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Comment #9688222
I agree, there is a lot more unexplored territory! Lemmings was definitely one of our inspirations for World Zombination. Specifically, the zombie drones that you mutate into speci…
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Comment #9195376
Can we please stop calling Unity/Unreal "free"? Unity still sells a Pro version, and Unreal takes a cut of revenue after a certain amount of $ earned. I'm not arguing against eithe…
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Comment #8120966
BOSTON - SENIOR ENGINEER - PROLETARIAT, INC. Proletariat is a Boston-based startup built by game-industry veterans from Harmonix, Turbine, Media Molecule, and Insomniac. We lovingl…
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Comment #7799780
Our game (currently in development) is written in Haxe. http://worldzombination.com/ I wrote a blog post that talks about why we chose Haxe here: http://blog.proletariat.com/post/6…
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Comment #6971882
I disagree with this argument. Modern programming is done with groups of people; you are not only communicating your intent to the machine, you are communicating your intent with f…
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Comment #6231323
I am a big fan of languages trying to solve callback hell. I use a library in Haxe that allows for similar syntax: https://github.com/proletariatgames/haxe-continuation . Haxe comp…