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dogles

HN member
Joined
Sun, Aug 18, 2013, 2:12 AM UTC
HN karma
70
Public activity
23 items

About dogles

Founder/Gameplay Director: Proletariat, Inc. https://proletariat.com

Recent public activity

  1. story
  2. comment
    Comment #31066950

    One thing that wasn't mentioned: (realtime) multiplayer. What's the story here for Unity these days? There's still a lot required in Unreal to implement things like bullet or proje…

  3. comment
    Comment #31066876

    short answer: yes. If you stay within their uclass/uproperty framework, you have garbage collection, guaranteed initialization of class members, type reflection, etc. Rare issues c…

  4. comment
    Comment #31066533

    C# remains a plus for a lot of game code, but not as much as you might imagine. C++ usage in Unreal is really a small restricted subset of C++. For typical gameplay code, you play …

  5. comment
    Comment #31066411

    Just want to +1 that Rider for Unreal [1] is GREAT. It's also totally useable for non-Unreal C++ projects. Things like code inspection (e.g. goto definition/find usage/etc) and ref…

  6. comment
    Comment #29509218

    I think the bigger problem (which the example conveniently sidesteps) is that smart contracts don’t involve people. They involve _wallets_. I can have as many wallets as I want. Un…

  7. comment
    Comment #21042132

    The two most popular engines (Unity and Unreal) both have a GC for “front end” gameplay code. The trade-offs are real: manual resource management would be incredibly complex for la…

  8. comment
    Comment #16463191

    You believe so...with what evidence? You’re pointing at a system that has well-documented, overwhelming evidence of systematic corruption, lawlessness, and oppression, both in rece…

  9. comment
    Comment #16463000

    I find it odd that you’re responding (multiple times, copied and pasted) about an article documenting a _pattern_ of injustice and corruption, bemoaning anti-government bias. How i…

  10. comment
    Comment #16462940

    I’d go as far as say that for the lower class, the difference the modern court system makes is negligible. Whether you want justice or mercy, you better bring cash.

  11. comment
    Comment #16035494

    This is not necessarily related to the medication. ADD often represents as hyperfocus, to the detriment of the things you should be focusing on. https://en.m.wikipedia.org/wiki/Hyp…

  12. comment
    Comment #15814055

    OTOH, he was too busy to take the follow up call.. ;)

  13. comment
    Comment #15814030

    It’s support’s job to focus on one thing at a time, meanwhile it’s a coder’s job to try and keep dozens of things in mind at a time. Context switching IS hard regardless, but like …

  14. comment
    Comment #15813909

    This was very well written. Effective communication with people is far more challenging (and rewarding) than the communication with devices that we developers do on a day to day ba…

  15. comment
    Comment #14956927

    Probably the biggest tells of a UE4 game are in screen space reflections for reflective surfaces, and the use of temporal antialiasing (which can cause minor ghosting artifacts, pa…

  16. comment
    Comment #14420710

    I strongly agree, and add that if you don't get along with your therapist, shop around. Like most professions, practitioners range from awful to amazing.

  17. comment
    Comment #12485555

    Well I would argue that I'm rubber, and you're glue.

  18. comment
    Comment #9688222

    I agree, there is a lot more unexplored territory! Lemmings was definitely one of our inspirations for World Zombination. Specifically, the zombie drones that you mutate into speci…

  19. comment
    Comment #9195376

    Can we please stop calling Unity/Unreal "free"? Unity still sells a Pro version, and Unreal takes a cut of revenue after a certain amount of $ earned. I'm not arguing against eithe…

  20. comment
    Comment #8120966

    BOSTON - SENIOR ENGINEER - PROLETARIAT, INC. Proletariat is a Boston-based startup built by game-industry veterans from Harmonix, Turbine, Media Molecule, and Insomniac. We lovingl…

  21. comment
    Comment #7799780

    Our game (currently in development) is written in Haxe. http://worldzombination.com/ I wrote a blog post that talks about why we chose Haxe here: http://blog.proletariat.com/post/6…

  22. comment
    Comment #6971882

    I disagree with this argument. Modern programming is done with groups of people; you are not only communicating your intent to the machine, you are communicating your intent with f…

  23. comment
    Comment #6231323

    I am a big fan of languages trying to solve callback hell. I use a library in Haxe that allows for similar syntax: https://github.com/proletariatgames/haxe-continuation . Haxe comp…