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dodgepong

HN member
Joined
Tue, Sep 01, 2015, 8:09 PM UTC
HN karma
157
Public activity
20 items

About dodgepong

Ben Torell

Full stack developer for altalang.com, bizdev volunteer for obsproject.com

Recent public activity

  1. comment
    Comment #30118124

    This is just for display/window capture, not audio capture.

  2. comment
    Comment #29595026

    If the app includes ByteDance's proprietary BVC1 or BVC2 encoders, it's possible those would have to be open-sourced.

  3. comment
    Comment #29594492

    Again, to be clear, we've decompiled the TikTok LIVE Studio binary and confirmed that it uses code derived from OBS Studio.

  4. comment
    Comment #29594202

    It's worth noting that if someone can't be contacted, the maintainers aren't out of luck yet. If the contribution is deleted (and then possibly reimplemented later by someone with …

  5. comment
    Comment #29593899

    GPLv2 requires you to either distribute the source with the binaries, or provide the recipient information on how to obtain the source code. It also states that providing a link to…

  6. comment
    Comment #29593785

    Paying for a license would be nearly impossible, as the OBS team would need every contributor to sign a CLA to give the OBS team the rights to relicense/dual-license the OBS code b…

  7. comment
    Comment #29593470

    Streamlabs and Streamelements have not violated the GPL.

  8. comment
    Comment #28687047

    Indeed, all capture functionality is split out into plugins and they are platform-specific. Platform builds are handled by CMake to only include relevant plugins: https://github.co…

  9. comment
    Comment #28687026

    OBS uses FFmpeg for media source playback, some audio encoders, and specific video output contexts. Usually FFmpeg isn't used for video encoding, though -- that's handled by either…

  10. comment
    Comment #27368230

    Streamlabs is a fork of OBS, and as such, is also open source: http://github.com/stream-labs

  11. comment
    Comment #25634199

    Well, I think it's possible FTL will be gone from OBS by the end of 2021 so I guess they need to figure out what they are doing sooner rather than later. There will probably be a p…

  12. comment
    Comment #25632702

    Sure, but Glimesh are going to be looking at moving away from FTL themselves. See the discussion on this PR: https://github.com/obsproject/obs-studio/pull/3834

  13. comment
    Comment #25631555

    You should know the OBS team plans on deprecating FTL since Mixer was the only major player who ever used it, not to mention the fact that the server side of the tech is closed. Th…

  14. comment
    Comment #23605830

    There's a small link in the About dialog. It could absolutely be promoted more, though.

  15. comment
    Comment #23578922

    To be frank, it could definitely use help in terms of both engineers and donors. OBS's userbase has grown from roughly 500k daily users at the beginning of March 2020 to more than …

  16. comment
    Comment #22753044

    Recursion would have nothing to do with it. Recursive capture does not add any load, it just looks weird.

  17. comment
    Comment #22753042

    There's one full-time developer, about 5-10 regular free-time developers, and about 5-10 free-time support helpers.

  18. comment
    Comment #22752926

    Currently the lead developer (Jim) is the only paid developer, and he's able to work on the program full time thanks to a few large sponsorships. That said, we'd really like to be …

  19. comment
    Comment #22687102

    You could probably do it yourself if you wanted, I don't see any reason why not. I suppose the main concern is whether anyone else is already working on it, and if it will be a rac…

  20. comment
    Comment #22686605

    Depends. If the bounties are created by the maintainers themselves, funded from something like Open Collective, I think it can be a healthy way to get the community involved and he…