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Viewing profile — divy

divy

HN member
Joined
Tue, Jul 27, 2010, 1:33 PM UTC
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About divy

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Recent public activity

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    Comment #9035673

    To be fair, there were many constraints in MacPaint - color being the most obvious example. It was a limited drawing program. Put into context, I do believe the analogy works - you…

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    Comment #7597643

    You're forgetting the first wave of PC's - Apple II, TRS-80, TI-99, C64, etc. These machines had very little modularity compared to the wave of beige boxes that followed the IBM PC…

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    Comment #5531755

    You get the idea with the dat.gui strapped example from the repo: http://tllabs.io/hyperlapse/examples/viewer.html

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    Comment #5531742

    It's very hit or miss. We've been calling good one's 'finds' because they're fairly rare.

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    Comment #5531491

    You could play around with the Three.js camera object. We made a separate viewer for the video team that had more complicated camera controls (and higher max frame + zoom level).

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    Comment #5531475

    I should add, that's a maximum of 75 frames. We check if there are duplicate pano's on the same route and stagger them depending on distance, so you could get fewer frames. It's se…

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    Comment #5531230

    We had to lock down the settings on the site to make it as light as possible. Consequently, you're limited to 75 frames. It's basically built for very short routes spinning around …

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    Comment #4315293

    This was just a quick shader port/hack from an openFrameworks library I was working on. You can see the LUT texture generation here (which is done on the fly in oF): https://github…

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