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discoinverno

HN member
Joined
Mon, Jan 29, 2024, 9:01 AM UTC
HN karma
130
Public activity
31 items

About discoinverno

Email: inverness[at]duck[dot]com

Recent public activity

  1. story
  2. comment
    Comment #46943231

    I keep working on my command line game 'Rebels in the sky' ( https://rebels.frittura.org ) The game is about spacepirates playing basketball, it's kinda a basketball manager game. …

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    Comment #46942945

    I love working on the terminal and this looks great, but can I ask why do you require to sign in? To be that's a bit of a downer :(

  4. comment
    Comment #46271569

    I am working for a while on a command line game about spacepirates playing basketball across the galaxy. The game is a basketball managerial game with some pirate-y stuff. It's a P…

  5. comment
    Comment #45973252

    The piece is about something else, cases when 1 + 1 + 1 ≡ 1 but 1 + 1 != 0

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    Comment #45836811

    Ja, I know, it's a coin flip, sometimes it works :( I added a youtube link just below it, it's the demo

  7. comment
    Comment #45832231

    Shameless plug of my TUI game, also built with Ratatui https://github.com/ricott1/rebels-in-the-sky

  8. comment
    Comment #45731699

    My family is from Sicily, and I remember taking this train every year when I was a kid. After several years, I took it again last summer and was bufflled at how inefficient the who…

  9. comment
    Comment #45357540

    The physics paper has been published on a predatory 'open-access' journal, where basically you can pay to publish whatever (ref: https://blog.cabells.com/2021/07/07/no-signs-of-slo…

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    Comment #44021235

    I agree with that comment. Experts can be wrong, of course, but the null hypothesis is that their opinion is 'more correct' than that of a science journalist. As an aside, nobody r…

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    Comment #42566655

    I couldn't win without cheating ^:) It's crazy how ingrained in my memory is the code tho, could remember it automatically after maybe 25 years

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    Comment #42220210

    True, I can see your public key, username, and IP I guess. I only log the username and hash of the public key/password that I use for storing save files (the logs are for debugging…

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    Comment #42220204

    I used the pixel planet generator to generate low resolution gifs, which I then combine together to get the galaxy gifs

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    Comment #42216584

    Thanks a lot, really appreciate it. Have you tried this link: https://streamable.com/huxiwr ? I know VHS, only problem is that that demo is a bit involved to properly script it..

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    Comment #42216430

    Love FTL, would be sick to port it to terminal graphics

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    Comment #42215246

    You mean the song in the trailer? It's the japanese OST for Kenshiro: https://en.wikipedia.org/wiki/Kenshiro The story is quite simple, I just loved the anime when I was a kid :) T…

  17. comment
    Comment #42215075

    Ahh nice to know! Never managed to test it

  18. comment
    Comment #42214552

    My server can't handle all the traffic, guess it's an opportunity to show that the game doesn't need a central authority to keep working. I created another relayer and ssh node on …

  19. comment
    Comment #42214502

    My server got hug'd to dead, probably the ssh server won't work now either :( Hopefully this one works: https://streamable.com/huxiwr

  20. comment
    Comment #42214356

    Thanks! I agree, I really need to write a wiki or something. The problem is that this game started as a basketball managerial game and then got completely derailed as I kept implem…

  21. comment
    Comment #42214320

    Proudly built with Ratatui: https://github.com/ratatui/ratatui :) The graphics themselves are basically handmade pixel-by-pixel, you can take a look in the assets folders to get an…

  22. comment
    Comment #42213881

    Weird, can you see it on the github page tho?

  23. comment
    Comment #42213570

    In case the trailer link doesn't work, here's another: https://rebels.frittura.org/demo_v1.0.18.mp4

  24. comment
    Comment #42213517

    At the beginning of the match, a match ID is created. Randomness is then seeded from this ID and every random event is determined consistently. If you want, a game could be complet…

  25. comment
    Comment #42213507

    Thanks:) Basically users can interact by playing basketball games against each other or by trading players. This sort of interactions are handled with something similar to a TCP ha…