Viewing profile — dirkderkdurk
dirkderkdurk
HN member- Joined
- Sat, Aug 21, 2021, 11:46 AM UTC
- HN karma
- 53
- Public activity
- 10 items
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About dirkderkdurk
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Recent public activity
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Comment #46149181
A while back I kinda got Unreal Tournament running inside Unreal Engine, okay, more like a VM running UT inside Unreal Engine, but still... For those looking for silliness: https:/…
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Comment #46146650
Trying to play with 2 players on the same keyboard was a nightmare. On mine WASD seemed to cope better than the arrows, so there was always a rush to pick sides of the keyboard. Ah…
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Comment #46145922
Original MK, Sub-Zero spine tear, sigh, the first one I ever did. Got me into gamedev. I appreciated it!
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Comment #45815680
Way back, before the year 2000, I desperately wanted to make my own stick figure death animations, but I was too lazy, and being in South Africa, we couldn't get any useful softwar…
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Comment #40710488
I'm currently doing tiny bits of way too many projects, so I'm as reliable as Trumpet Winsock sadly. But we could encourage each other to stop procrastinating!
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Comment #40709507
I'm using a Pi Pico now with a stepper motor (no video of it yet), and it's super smooth, indeed! I was thinking about using a "SoftPot Membrane Potentiometer" to bring the chonkin…
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Comment #40703944
Hah! I'm working on something very similar! The screens are by far the most tricky part to get right, size and positioning. At first I thought about using one of the super thin Son…
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Comment #40703409
I'm working on my own version that's going to be all buttons and sliders, but I'm hesitant to mention this anywhere because I'm only working on this sporadically as a learning exer…
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Comment #36583340
This is so neat! I'll have to incorporate it into my Unreal Engine x86 emulator plugin menagerie! https://youtu.be/yVO2VDPnI0Y (the first 1.5 minutes are fine to watch, the rest is…
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Comment #34771870
You could also try using ODBC or ADO.NET. I've not used the latter, but ODBC was my goto for this kind of thing a decade or so ago. So mileage may vary drastically, and there might…