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dirkderkdurk

HN member
Joined
Sat, Aug 21, 2021, 11:46 AM UTC
HN karma
53
Public activity
10 items

About dirkderkdurk

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Recent public activity

  1. comment
    Comment #46149181

    A while back I kinda got Unreal Tournament running inside Unreal Engine, okay, more like a VM running UT inside Unreal Engine, but still... For those looking for silliness: https:/…

  2. comment
    Comment #46146650

    Trying to play with 2 players on the same keyboard was a nightmare. On mine WASD seemed to cope better than the arrows, so there was always a rush to pick sides of the keyboard. Ah…

  3. comment
    Comment #46145922

    Original MK, Sub-Zero spine tear, sigh, the first one I ever did. Got me into gamedev. I appreciated it!

  4. comment
    Comment #45815680

    Way back, before the year 2000, I desperately wanted to make my own stick figure death animations, but I was too lazy, and being in South Africa, we couldn't get any useful softwar…

  5. comment
    Comment #40710488

    I'm currently doing tiny bits of way too many projects, so I'm as reliable as Trumpet Winsock sadly. But we could encourage each other to stop procrastinating!

  6. comment
    Comment #40709507

    I'm using a Pi Pico now with a stepper motor (no video of it yet), and it's super smooth, indeed! I was thinking about using a "SoftPot Membrane Potentiometer" to bring the chonkin…

  7. comment
    Comment #40703944

    Hah! I'm working on something very similar! The screens are by far the most tricky part to get right, size and positioning. At first I thought about using one of the super thin Son…

  8. comment
    Comment #40703409

    I'm working on my own version that's going to be all buttons and sliders, but I'm hesitant to mention this anywhere because I'm only working on this sporadically as a learning exer…

  9. comment
    Comment #36583340

    This is so neat! I'll have to incorporate it into my Unreal Engine x86 emulator plugin menagerie! https://youtu.be/yVO2VDPnI0Y (the first 1.5 minutes are fine to watch, the rest is…

  10. comment
    Comment #34771870

    You could also try using ODBC or ADO.NET. I've not used the latter, but ODBC was my goto for this kind of thing a decade or so ago. So mileage may vary drastically, and there might…