Viewing profile — diegomacario
diegomacario
HN member- Joined
- Fri, Jan 13, 2017, 2:09 AM UTC
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- 321
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- 53 items
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About diegomacario
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Recent public activity
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Comment #48083936
Last year we shipped a pinball game at Shopify that took some inspiration from Space Cadet. You can still play it here: https://bfcm.shopify.com/ Every year we ship a live visualiz…
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Comment #44370165
I did this for years to learn computer graphics. I spent so many weekends and evenings building weird things that never made me a single dollar, but all the knowledge I gained even…
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Comment #35043637
Hey mike, I'm the Diego, the person who wrote this blog post and implemented the majority of it. Reading this comment, I feel the need to challenge some of your assumptions. I don'…
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Comment #34421003
Well consider this sample from the Meta Movement SDK that allows you to control the facial expressions of a character with the face tracking of the Quest Pro: https://youtu.be/IQt4…
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Comment #34420923
For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi... Although in my opinion the arms still look a bit janky. You can …
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Comment #34420191
Wow that's super cool! That's definitely the biggest challenge - how to keep the size of the mocap data small. Our library is not the best at that, since it simply records everythi…
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Comment #34420074
Holy smoke that's so cool, thanks for sharing it! I love that your work helped increase the number of morphTargets in Three.js. That's real impact!
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Comment #34419986
We actually built this to easily add hands to this concept video: https://twitter.com/StrangeNative/status/1613218237969494017... Animating hands by hand (no pun intended) is horre…
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Comment #34419561
It does amazingly well. Last May Meta released their Hand Tracking 2.0 update, and the quality of the hand tracking improved enormously. You can see a comparison of 1.0 and 2.0 her…
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Comment #34419494
I love this so much, thanks for sharing it! We have been thinking about similar concepts at Shopify. Mocapped performances convey so much more emotion than images or videos.
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Show HN: A tool for motion-capturing 3D characters using a VR headset
Hi everyone! I'm one of the authors of this project. The demo you see here is powered by a tool that I recently helped develop and open-source at Shopify called handy. You can find…
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Comment #31745409
Hi dolmen! In the "Implementation Details" section at the bottom of the README I actually explain why I only display 4 curves instead of 10, and you can change the speed of the ani…
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Comment #31738095
Sorry for the confusion. Your second statement is correct. Sampling just means to evaluate the function at an appropriate t value. I will update the README to make this clearer.
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Comment #31731468
Hahaha this is a fair comment. I guess my intention was to show the complex number crunching that happens in the background to make characters move. I'm still thinking about better…
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Comment #31730004
Thanks proc0! What you are describing (a hierarchy of bones) is exactly what I'm doing. I decided not to mention that to simplify the explanation of how character animations work, …
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Comment #31729611
To be honest I don't see this as such a bad thing. Google Chrome has 70% of the browser market share, while Safari has 4%. I don't think there's anything wrong with prioritizing mo…
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Comment #31729463
Wow that's fascinating, thanks for sharing it! Although I disagree with how the author describes quaternions as black boxes. The two questions he asks: - Why does i2=j2=k2=−1 and i…
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Comment #31729360
Hi suyash, take a look at the README for information on what all the little graphs represent: https://github.com/diegomacario/Animation-Magic/blob/main/RE... There's also a button …
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Comment #31729292
I recommend running it on Chrome. It runs more smoothly there. I'm still improving the performance on Safari.
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Comment #31729284
Oh thanks for reporting that dwrodri! Note that the controls don't work on touchscreens yet. If you use a mouse/trackpad and keyboard, you should be able to play with all the setti…
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Show HN: Visualizing the math that powers 3D character animation
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give o…
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Show HN: A multiplayer game to discover NFT artists, built with WebAssembly
Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer g…
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Comment #23728699
That's a really cool idea! It's funny that you mention this because when I simulated the blocks hitting the words "Dyna-Kinematics" for the title GIF I thought: "This is what graph…
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Comment #23725993
Thank you! That's exactly what I was going for :-)