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diegomacario

HN member
Joined
Fri, Jan 13, 2017, 2:09 AM UTC
HN karma
321
Public activity
53 items

About diegomacario

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Recent public activity

  1. comment
    Comment #48083936

    Last year we shipped a pinball game at Shopify that took some inspiration from Space Cadet. You can still play it here: https://bfcm.shopify.com/ Every year we ship a live visualiz…

  2. comment
    Comment #44370165

    I did this for years to learn computer graphics. I spent so many weekends and evenings building weird things that never made me a single dollar, but all the knowledge I gained even…

  3. comment
    Comment #35043637

    Hey mike, I'm the Diego, the person who wrote this blog post and implemented the majority of it. Reading this comment, I feel the need to challenge some of your assumptions. I don'…

  4. comment
    Comment #34421003

    Well consider this sample from the Meta Movement SDK that allows you to control the facial expressions of a character with the face tracking of the Quest Pro: https://youtu.be/IQt4…

  5. comment
    Comment #34420923

    For the arms you could use Meta's new Movement SDK: https://developer.oculus.com/documentation/unity/move-overvi... Although in my opinion the arms still look a bit janky. You can …

  6. comment
    Comment #34420191

    Wow that's super cool! That's definitely the biggest challenge - how to keep the size of the mocap data small. Our library is not the best at that, since it simply records everythi…

  7. comment
    Comment #34420074

    Holy smoke that's so cool, thanks for sharing it! I love that your work helped increase the number of morphTargets in Three.js. That's real impact!

  8. comment
    Comment #34419986

    We actually built this to easily add hands to this concept video: https://twitter.com/StrangeNative/status/1613218237969494017... Animating hands by hand (no pun intended) is horre…

  9. comment
    Comment #34419561

    It does amazingly well. Last May Meta released their Hand Tracking 2.0 update, and the quality of the hand tracking improved enormously. You can see a comparison of 1.0 and 2.0 her…

  10. comment
    Comment #34419494

    I love this so much, thanks for sharing it! We have been thinking about similar concepts at Shopify. Mocapped performances convey so much more emotion than images or videos.

  11. story
    Show HN: A tool for motion-capturing 3D characters using a VR headset

    Hi everyone! I'm one of the authors of this project. The demo you see here is powered by a tool that I recently helped develop and open-source at Shopify called handy. You can find…

  12. comment
    Comment #31745409

    Hi dolmen! In the "Implementation Details" section at the bottom of the README I actually explain why I only display 4 curves instead of 10, and you can change the speed of the ani…

  13. comment
    Comment #31738095

    Sorry for the confusion. Your second statement is correct. Sampling just means to evaluate the function at an appropriate t value. I will update the README to make this clearer.

  14. comment
    Comment #31731468

    Hahaha this is a fair comment. I guess my intention was to show the complex number crunching that happens in the background to make characters move. I'm still thinking about better…

  15. comment
    Comment #31730004

    Thanks proc0! What you are describing (a hierarchy of bones) is exactly what I'm doing. I decided not to mention that to simplify the explanation of how character animations work, …

  16. comment
    Comment #31729611

    To be honest I don't see this as such a bad thing. Google Chrome has 70% of the browser market share, while Safari has 4%. I don't think there's anything wrong with prioritizing mo…

  17. comment
    Comment #31729463

    Wow that's fascinating, thanks for sharing it! Although I disagree with how the author describes quaternions as black boxes. The two questions he asks: - Why does i2=j2=k2=−1 and i…

  18. comment
    Comment #31729360

    Hi suyash, take a look at the README for information on what all the little graphs represent: https://github.com/diegomacario/Animation-Magic/blob/main/RE... There's also a button …

  19. comment
    Comment #31729292

    I recommend running it on Chrome. It runs more smoothly there. I'm still improving the performance on Safari.

  20. comment
    Comment #31729284

    Oh thanks for reporting that dwrodri! Note that the controls don't work on touchscreens yet. If you use a mouse/trackpad and keyboard, you should be able to play with all the setti…

  21. comment
  22. story
    Show HN: Visualizing the math that powers 3D character animation

    Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give o…

  23. story
    Show HN: A multiplayer game to discover NFT artists, built with WebAssembly

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer g…

  24. comment
    Comment #23728699

    That's a really cool idea! It's funny that you mention this because when I simulated the blocks hitting the words "Dyna-Kinematics" for the title GIF I thought: "This is what graph…

  25. comment
    Comment #23725993

    Thank you! That's exactly what I was going for :-)