Viewing profile — dhorthy
dhorthy
HN member- Joined
- Fri, Mar 02, 2018, 12:46 AM UTC
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- 1,118
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About dhorthy
Recent public activity
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Comment #49084895
so wait is the finding that most of those skills reduce pass rates against SCB? wild
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Comment #49083596
why would that worry you?
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Comment #49083594
agree, i think the implication is that low quality code is harder to change in the future
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Comment #49079507
somebody get this man a curl-pipe-bash stat
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Comment #49079303
oh i really like the idea of flipping around the order of checkpoints and comparing results. Could be an interesting way to increase/decrease difficulty even i will look into how e…
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Comment #49079102
Yeah I would hold that models don’t know how to simplify because most rl/benchmarks doesn’t penalize complexity
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Comment #49079051
Yeah the main reason I skipped fable was because we have a ZDR with anthropic and I didn’t feel like spinning up another account to circumvent that. Next run will have fable and so…
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Comment #49078496
my issue with frontier code is that it uses a model judge for quality whereas slop code bench forces a model to grapple with its own garbage code in order to receive a functionalit…
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Comment #49078447
i laughed at the pelican bit its good yes the labs will always prioritize the vibeslop dopamine casino as far as I can tell - making the models useful and addictive for unsophistic…
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Comment #49078197
yeah someone will have to re-run this bench on various effort levels. unfortunately it is not cheap
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Comment #49078037
I agree this is an option, and the next thing on my radar is to try with a more realistic "factory-shaped" harness where you have feedback from linters and other models after each …
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Comment #49077863
> - what "maintainable" is is probably some high dimensional space described by these signals; it'd probably require some human labeling to figure out where this space is this is a…
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Comment #49077582
yes sol is still my daily driver for most coding tasks I did find opus 5 quite handy for general knowledge work and visual design, without the cost of fable (e.g. the graphics in t…
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Comment #49077412
no i'm spinning those up at some point this week. here's the first few prompts I used (claude opus 5 as the research orchestrator), (these were interspersed with lots of tools and …
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Comment #49077190
i hope that is because you hate slop and not because you write it
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Comment #49077161
yeah this was just a start - the fastest cheapest thing we could try for a brand new model. I'm hoping to do some more work with sol/fable in the mix as well as exploring more lang…
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Comment #49044068
the one good thing about the current ios version is that it is the best it will ever be from this point forward. all future versions will be worse
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Comment #49031395
I agree this rocks I do this almost daily
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Comment #49031112
yes well said
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Comment #49030566
don't forget the andon cord
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Comment #49030450
i humbly disagree - horizontal means touching one plane of the stack across, vertical means cutting down through it and touching multiple layers https://en.wikipedia.org/wiki/Verti…
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Comment #49030420
i did a write up on fable while it was out - it can do big refactors, but it does not know what to change without human steering. For that, you need humans to know what to ask for.…
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Comment #49030087
its the optimizing utilization instead of overall throughput all over again. eli goldratt talked about this in the 1970s[1]. we still haven't learned 1 - https://en.wikipedia.org/w…