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delta64

HN member
Joined
Sun, Jan 10, 2021, 1:38 AM UTC
HN karma
29
Public activity
15 items

About delta64

blog: https://64.github.io

Recent public activity

  1. comment
    Comment #42545918

    It's slightly odd to say 'wow, epoll can wait on any type of kernel handle, like timerfd and signalfd!' given those *fd interfaces were added just for select/poll/epoll. Strikes me…

  2. comment
    Comment #39771931

    I've long thought about these kind of OS designs, and what great features they can enable (such as time travel debugging). But the non-determinism introduced by inter-CPU interacti…

  3. comment
    Comment #35494536

    Why would static linking be incompatible with `dlopen`?

  4. story
  5. comment
    Comment #31218802

    Sure, but I think '== might be a function call' is a lot less confusing than '== sometimes compares for equal value and sometimes doesn't'

  6. comment
    Comment #31215837

    How is that any different to some opaque method call? By the same logic `a.equals(b)` might be doing something funky under the hood

  7. comment
    Comment #31215810

    The obvious thing is to check if the contents are equal. I don't know what cursed C++ you're looking at if you're finding a ton of string implementations not doing exactly that...

  8. comment
    Comment #31205833

    The author definitely understands that. The point is: when you don't have operator overloading you get stuff like that which does demonstrably confuse many people In languages with…

  9. comment
    Comment #25730708

    Thanks so much! I'll take a look at these when I get a chance

  10. comment
    Comment #25711460

    Maybe that'll be my next project. Or instead someone should just write a compiler which outputs a printf format string, perhaps?

  11. comment
    Comment #25711439

    It sounds like it should be possible (CMake also has eval), but the lack of OOP isn't so much a problem for what I needed. Packing and unpacking the vectors was more annoying. I ca…

  12. comment
    Comment #25707639

    It figures out which rows to render using its own worker index

  13. comment
    Comment #25707625

    Thanks! This is extremely impressive, and looks like far more effort haha

  14. comment
    Comment #25707596

    > The model being rendered also is hard-coded in the ray tracer. This is true - but there's no reason why it couldn't be modified to read in a scene description. It's more a proof …

  15. comment
    Comment #25707570

    Speaking as the author of the post, I completely agree! I got burned so many times by random shit that made no sense. Stringly typed languages are the absolute worst.