Viewing profile — delta64
delta64
HN member- Joined
- Sun, Jan 10, 2021, 1:38 AM UTC
- HN karma
- 29
- Public activity
- 15 items
- HN profile
- View on Hacker News ↗
About delta64
Recent public activity
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Comment #42545918
It's slightly odd to say 'wow, epoll can wait on any type of kernel handle, like timerfd and signalfd!' given those *fd interfaces were added just for select/poll/epoll. Strikes me…
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Comment #39771931
I've long thought about these kind of OS designs, and what great features they can enable (such as time travel debugging). But the non-determinism introduced by inter-CPU interacti…
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Comment #35494536
Why would static linking be incompatible with `dlopen`?
- story
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Comment #31218802
Sure, but I think '== might be a function call' is a lot less confusing than '== sometimes compares for equal value and sometimes doesn't'
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Comment #31215837
How is that any different to some opaque method call? By the same logic `a.equals(b)` might be doing something funky under the hood
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Comment #31215810
The obvious thing is to check if the contents are equal. I don't know what cursed C++ you're looking at if you're finding a ton of string implementations not doing exactly that...
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Comment #31205833
The author definitely understands that. The point is: when you don't have operator overloading you get stuff like that which does demonstrably confuse many people In languages with…
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Comment #25730708
Thanks so much! I'll take a look at these when I get a chance
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Comment #25711460
Maybe that'll be my next project. Or instead someone should just write a compiler which outputs a printf format string, perhaps?
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Comment #25711439
It sounds like it should be possible (CMake also has eval), but the lack of OOP isn't so much a problem for what I needed. Packing and unpacking the vectors was more annoying. I ca…
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Comment #25707639
It figures out which rows to render using its own worker index
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Comment #25707625
Thanks! This is extremely impressive, and looks like far more effort haha
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Comment #25707596
> The model being rendered also is hard-coded in the ray tracer. This is true - but there's no reason why it couldn't be modified to read in a scene description. It's more a proof …
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Comment #25707570
Speaking as the author of the post, I completely agree! I got burned so many times by random shit that made no sense. Stringly typed languages are the absolute worst.