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Viewing profile — dejobaan

dejobaan

HN member
Joined
Tue, Mar 09, 2021, 6:31 PM UTC
HN karma
182
Public activity
51 items

About dejobaan

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Recent public activity

  1. comment
    Comment #49263320

    This is "old Internet" style fun territory (along the same lines as the Tom7 fun, if not quite as deep). I felt that the olive oil + fingerprint + phone screen was a really nice wa…

  2. comment
    Comment #49188030

    Not a data lake expert here, but I think there's a parallel with telemetry/logging for video games. The author talks about mass "ingestion without purpose," which is what I've some…

  3. story
    Show HN: How Expensive Is Your (Steam) Wishlist?

    A tool/toy that lets you connect to your Steam wishlist to calculate the total list/current price of all the games on it. There's a shallow, jokey purpose to it ("I could buy a BMW…

  4. comment
    Comment #47878463

    This is lovely. My daughter's in grammar school, and keeps bringing them home. She now has the site open on my iPad, and is drawing them. Thank you for sharing this!

  5. comment
    Comment #46057849

    I've been keeping an eye out on AI disclosures on Steam ( https://www.totallyhuman.io/blog/the-surprising-new-number-o... ). While it's unsurprising that devs are using it, what wa…

  6. comment
    Comment #45842257

    Raph is, at once, incredibly accomplished, thoughtful about design, and humble about it. I once caught him coming off an international flight, and he was excitedly showing off a ga…

  7. comment
    Comment #45468839

    There's a neat demo of this in action here: https://jaxry.github.io/wave-function-collapse/ Another, where you can set cells and then have it solve: https://oskarstalberg.com/game/…

  8. comment
    Comment #45163387

    I was just walking down demoscene memory lane yesterday. Some of my favorite demoscene demos were Amiga ones (playlist: https://www.youtube.com/watch?v=RPdB_zdyMbM&list=PLwds84NCmJ…

  9. comment
    Comment #45158676

    I loved this one back in the day, and have referenced it within the past month. The author felt that simply changing "cloud" to "butt" was less funny. But that always brings to min…

  10. comment
    Comment #45151485

    Fantastic piece. I love stuff with interactivity; and the comparison between blur types is great, as your eye can evaluate them side-by-side. Thanks for putting it together!

  11. comment
  12. comment
    Comment #44663648

    This is fantastic; thank you for it. The "try the API" page is also excellent!

  13. comment
    Comment #44575348

    I like things where you can just jump into the guts and play around. If you spend enough time plinking, you can end up getting an intuitive feel for a system. Also surprised at how…

  14. comment
    Comment #44482210

    Rooting for you, as always!

  15. comment
    Comment #44318723

    The interactive examples are super fun. Hidden in there is also a link to the author's procgen terrain generator/viewer: https://r3f.maximeheckel.com/sdf6 The inline examples have …

  16. comment
    Comment #44271608

    The pattern sticks out to me, to the point where I have a directive in my LLM conversations, telling it to never to use "It's not just X—it's Y." So, I'm with you on this!

  17. comment
    Comment #44151241

    Yeah, Lars isn't really the axe grindy type—I think the tone isn't meant to be negative here.

  18. comment
    Comment #44125555

    The visual tool seems especially fantastic. FFMPEG seems an example of where modular/visual programming could really help, since I don't know all the bits FFMPEG offers. Minor UX n…

  19. comment
    Comment #44015834

    While I'm really happy we have faster systems now, there was something fun about about having to subvert constraints in games, and so satisfying and lovely when you did it right. H…

  20. comment
    Comment #43976759

    Fantastic. While it's not quite at the level of Bök's work, an inevitable comparison is all of Tom7's projects (and in particular http://tom7.org/harder ). I always love when this …

  21. comment
    Comment #43958272

    Good read. Here's the crux for me: > If something went wrong in the journey to theatre — such as a crucial wire becoming unattached — all staff would rush to the issue in an attemp…

  22. comment
    Comment #43926103

    I always thought video games were a good thing to look at here. They're NOT always an appropriate reference (being an entertainment medium), but you often have to get a pile of inf…

  23. comment
    Comment #43899146

    That was a good read (and short, with a cool graph—I want to know who tagged "Almost No Chance" as 95% likely; a would-be Pratchett fan, perhaps). In biz, that's part of why I like…

  24. comment
    Comment #43875494

    I like this kinda stuff. It's goofy, and I don't think I'd pick one up, but there are worse things that folks have done with the brand over the years. On the other hand, I may have…

  25. comment
    Comment #43875404

    > Feel free to submit a PR! I think it's cool that you're experimenting in this area, but I'm not a huge fan of this as answer to a question about responsible/respectful web crawli…