Viewing profile — deathcap
deathcap
HN member- Joined
- Tue, Dec 10, 2013, 4:32 PM UTC
- HN karma
- 10
- Public activity
- 9 items
- HN profile
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About deathcap
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Recent public activity
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Comment #29053409
Minecraft may actually be closer to the metaverse than commonly believed: Since the introduction of BungeeCord in 2012 (and then Waterfall and Paracord), it has become increasingly…
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Comment #25803502
I forked a project [1] in 2015 to remove Gradle, and it then quickly subsumed the original project, remaining under active development to this day. There were other reasons, but de…
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Comment #25703503
Voxelmetaverse, a voxel game platform based on voxel.js Live demo: http://voxel.github.io/voxelmetaverse/ Source code: https://github.com/voxel/voxelmetaverse I had big ideas for i…
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Comment #19864363
Glad to see a shoutout to voxel.js here! I worked on it for years and I had high hopes, wrote about my progress here: https://medium.com/@deathcap1/six-months-of-voxel-js-494be64..…
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Comment #9473990
> If your main goal is to get as many contributors as possible, perhaps JavaScript would be the best choice. Hi, I just wanted to mention I have started such a project: https://git…
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Comment #9473785
> Or let me put it differently - what's the most popular open source client? Another open source Minecraft-compatible client in the works is https://github.com/thinkofdeath/steven …
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Comment #9473730
> Should have been implemented in Java :/ If you are looking for an open source Minecraft-compatible implementation in Java, I humbly suggest (shameless plug) checking out https://…
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Comment #9473610
> As xlib said, the screenshots were taken with the official client. I have a contributor who is working on a free (as in freedom) texture pack that we can use when we start workin…
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Comment #7617536
> Using the zip method saves you some of that headache/overhead with the tradeoff of having to package your images into a zip and unzip them on the client side. I wrote an NPM modu…