Viewing profile — dazzawazza
dazzawazza
HN member- Joined
- Sat, May 05, 2007, 12:50 AM UTC
- HN karma
- 3,098
- Public activity
- 744 items
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About dazzawazza
Recent public activity
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Comment #47120937
> While it’s far from perfect, writing it taught me more about UI systems than I ever would have learned by sticking to established solutions alone. This is a great attitude to hav…
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Comment #46607655
That's a great story. Thank you. I hope you've had the opportunity to give someone else a leg up. Accepting that people change, and that people are inherently full of contradiction…
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Comment #46520393
Alas my work will not allow me to mount a random NFS share but I take your point, simplicity is a virtue.
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Comment #46518276
Nice. I self host using Navidrome, FreeBSD and Wireguard. I have a decent Fibre connection to my house and a static IP so it's "free" to serve. I primary do it because Spotify is b…
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Comment #46401229
Indeed we are. I wish we interacted with the other industries more. There is a lot to learn from video game development where we are driven by soft real-time constraints. Alas the …
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Comment #45585204
I'm really enjoying some of the innovation in the BSD space at the moment.
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Comment #45480914
I recently migrated one of my FreeBSD servers to hetzner and it was a breeze. The only wrinkle was that, until you've completed a billing cycle, you can't host an email server as t…
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Comment #45434986
I suspect it's just getting hammered: https://web.archive.org/web/20250923203108/https://tide.org/...
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Comment #45412645
yep, it's the permanent nature of the recording put in to the public sphere that is the game changer for me. I accept I am visible in public to all who share a space but I do not a…
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Comment #45239062
I agree with you but somethings are missing from the BP experience. I've implemented many VPLs in video games and I've used Blueprints extensively. I've probably made all the class…
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Comment #45092126
I think you are correct. I work in game dev. Almost all code is in C/C++ (with some in Python and C#). LLMs are nothing more than rubber ducking in game dev. The code they generate…
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Comment #44982508
yep, in London it's pretty normal to be driving at 30 and be overtaken by a teenager on a scooter with no insurance, no protective equipment and not a care in the world. They can k…
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Comment #44930360
There is the old adage that every bit of friction increases the chance something won't be done. Swarm feels like a minimal effort to me and just isn't as frictionless as GitHub. Id…
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Comment #44924069
I mean it might work but you'll still get pull time-outs constantly with LFS. It's expensive to wait two or three days before you can start working on a project. Go way for two wee…
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Comment #44921901
> People should use the VCS that's appropriate for their project rather than insist on git everywhere. A lot of people don't seem to realise this. I work in game dev and SVN or Per…
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Comment #44872869
When I was in my 20s I realized I had lost the thirst signal. I never felt thirsty. I guessed this was because I lived a comfortable life and I had lost this signal in the noise of…
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Comment #44863940
Other languages internalise that complexity. C leaves it bare, human scale and understandable. The speed at which you can write great C code often far outstrips other languages whi…
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Comment #44848729
Within game development it's Dear ImGui. https://github.com/ocornut/imgui Normally with the Windows DX12 backend, sometimes with the SDL+OpenGL backend if you want cross platform s…
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Comment #44767217
Forgive me. I've banged my head a few times.
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Comment #44766932
I've come off two motorbikes in the UK. On the first occasion I wore a leather jacket, on the second I had a synthetic jacket on (because it was more comfortable in hot weather). B…
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Comment #44753844
These are strong points and I think the methodology behind Carbon is the correct one. The elephant in the room is that once Google decide to drop Carbon my existing code base will …
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Comment #44658611
> ... and while LLVM is not my favorite compiler, we can thank them for spurring GCC team into action for improving their game. Exactly. I think people have forgotten just how poor…
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Comment #44581737
I agree with you but it irks me more that the search doesn't find the content I'm looking for. Apple Mail search feels much more useful.
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Comment #44512451
There are usually two types of flags. Whole-game and level specific. For most games I've worked on the most senior game designer will control the game specific flags and then level…
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Comment #44501205
No. This might seem useless to non game coders but it's a very common pattern in videogames. The state of the world is frequently 1000s of yes/no data points. It's not rocket scien…