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dazzawazza

HN member
Joined
Sat, May 05, 2007, 12:50 AM UTC
HN karma
3,098
Public activity
744 items

About dazzawazza

http://www.executionunit.com

Recent public activity

  1. comment
    Comment #47120937

    > While it’s far from perfect, writing it taught me more about UI systems than I ever would have learned by sticking to established solutions alone. This is a great attitude to hav…

  2. comment
    Comment #46607655

    That's a great story. Thank you. I hope you've had the opportunity to give someone else a leg up. Accepting that people change, and that people are inherently full of contradiction…

  3. comment
    Comment #46520393

    Alas my work will not allow me to mount a random NFS share but I take your point, simplicity is a virtue.

  4. comment
    Comment #46518276

    Nice. I self host using Navidrome, FreeBSD and Wireguard. I have a decent Fibre connection to my house and a static IP so it's "free" to serve. I primary do it because Spotify is b…

  5. comment
    Comment #46401229

    Indeed we are. I wish we interacted with the other industries more. There is a lot to learn from video game development where we are driven by soft real-time constraints. Alas the …

  6. comment
    Comment #45585204

    I'm really enjoying some of the innovation in the BSD space at the moment.

  7. comment
    Comment #45480914

    I recently migrated one of my FreeBSD servers to hetzner and it was a breeze. The only wrinkle was that, until you've completed a billing cycle, you can't host an email server as t…

  8. comment
    Comment #45434986

    I suspect it's just getting hammered: https://web.archive.org/web/20250923203108/https://tide.org/...

  9. comment
    Comment #45412645

    yep, it's the permanent nature of the recording put in to the public sphere that is the game changer for me. I accept I am visible in public to all who share a space but I do not a…

  10. comment
    Comment #45239062

    I agree with you but somethings are missing from the BP experience. I've implemented many VPLs in video games and I've used Blueprints extensively. I've probably made all the class…

  11. comment
    Comment #45092126

    I think you are correct. I work in game dev. Almost all code is in C/C++ (with some in Python and C#). LLMs are nothing more than rubber ducking in game dev. The code they generate…

  12. comment
    Comment #44982508

    yep, in London it's pretty normal to be driving at 30 and be overtaken by a teenager on a scooter with no insurance, no protective equipment and not a care in the world. They can k…

  13. comment
    Comment #44930360

    There is the old adage that every bit of friction increases the chance something won't be done. Swarm feels like a minimal effort to me and just isn't as frictionless as GitHub. Id…

  14. comment
    Comment #44924069

    I mean it might work but you'll still get pull time-outs constantly with LFS. It's expensive to wait two or three days before you can start working on a project. Go way for two wee…

  15. comment
    Comment #44921901

    > People should use the VCS that's appropriate for their project rather than insist on git everywhere. A lot of people don't seem to realise this. I work in game dev and SVN or Per…

  16. comment
    Comment #44872869

    When I was in my 20s I realized I had lost the thirst signal. I never felt thirsty. I guessed this was because I lived a comfortable life and I had lost this signal in the noise of…

  17. comment
    Comment #44863940

    Other languages internalise that complexity. C leaves it bare, human scale and understandable. The speed at which you can write great C code often far outstrips other languages whi…

  18. comment
    Comment #44848729

    Within game development it's Dear ImGui. https://github.com/ocornut/imgui Normally with the Windows DX12 backend, sometimes with the SDL+OpenGL backend if you want cross platform s…

  19. comment
    Comment #44767217

    Forgive me. I've banged my head a few times.

  20. comment
    Comment #44766932

    I've come off two motorbikes in the UK. On the first occasion I wore a leather jacket, on the second I had a synthetic jacket on (because it was more comfortable in hot weather). B…

  21. comment
    Comment #44753844

    These are strong points and I think the methodology behind Carbon is the correct one. The elephant in the room is that once Google decide to drop Carbon my existing code base will …

  22. comment
    Comment #44658611

    > ... and while LLVM is not my favorite compiler, we can thank them for spurring GCC team into action for improving their game. Exactly. I think people have forgotten just how poor…

  23. comment
    Comment #44581737

    I agree with you but it irks me more that the search doesn't find the content I'm looking for. Apple Mail search feels much more useful.

  24. comment
    Comment #44512451

    There are usually two types of flags. Whole-game and level specific. For most games I've worked on the most senior game designer will control the game specific flags and then level…

  25. comment
    Comment #44501205

    No. This might seem useless to non game coders but it's a very common pattern in videogames. The state of the world is frequently 1000s of yes/no data points. It's not rocket scien…