Live data from Hacker News

Viewing profile — darzu

darzu

HN member
Joined
Wed, Jan 07, 2015, 2:36 AM UTC
HN karma
1,016
Public activity
218 items

About darzu

https://darzu.io/

Recent public activity

  1. comment
    Comment #47740157

    Does this website run at 10fps for anyone else? I'm on a mac M4 w/ safari. Really doesn't help the author's point.

  2. comment
    Comment #46305615

    You should! And you might enjoy this video about making a CPU rasterizer: https://www.youtube.com/watch?v=yyJ-hdISgnw Note that when the parent comment says "software rendering" th…

  3. comment
    Comment #46152080

    RGB doesn't map to a single line, you're thinking just about the hue. RGB is a proper vector that addresses a whole 3D color space.

  4. comment
    Comment #44704722

    Does anyone know if this tech (or Iroh) is suitable for real-time networking for games? Basically, once connection is established, what's the overhead on top of UDP in terms of lat…

  5. comment
    Comment #44704543

    Take a broader view of what "building secure systems" means. It's not just about the code being written by ICs but about the business incentives, tech choices of leadership, the in…

  6. comment
    Comment #44388766

    Everyone's talking about the music but I also love the dot rendering system you're using for terrain and plants! Very neat effect, simple but it's a nice style. I'd love to see a w…

  7. comment
    Comment #44091821

    Steve put the nail in the coffin but the downfall started and was primarily caused by Macromedia being purchased by Adobe, IMHO. All the problems of Flash were solvable had it cont…

  8. comment
    Comment #42577358

    This is missing much, including that we've outsourced our manufacturing (and thus CO2 from manufacturing) but we still buy lots of stuff that requires intense manufacturing.

  9. comment
    Comment #42216602

    I've used [0] to profile WebGPU code w/ Nvidia Nsight, but yes better tools built into Chrome would be very nice. [0] https://frguthmann.github.io/posts/profiling_webgpu/

  10. comment
    Comment #41261145

    Damn, I wish they had filmed this restoration and put it all on YouTube, that would have been an incredible channel. Like Tally Ho[0] but for a plane. [0] https://www.youtube.com/@…

  11. comment
    Comment #40884424

    I've made https://sprig.land , a webgpu-based game engine and have plans to transpile the whole thing into a new visual scripting language I'm inventing but I'll eventually share i…

  12. comment
    Comment #40740486

    Roblox uses a heavily customized version of Lua, and in it they've fixed many of the pain points of Lua and JS. One example is their Lua allows value types/copy semantics, native n…

  13. comment
    Comment #40647934

    “Since” could mean yesterday. But i would like to hear more details of the corruption if parent is willing to share. This is pretty much my worst nightmare scenario.

  14. comment
    Comment #40400273

    Yup, the whole vertex and pixel stages I believe.

  15. comment
    Comment #40399495

    Pretty sure these are very different phenomena both called "ubershaders". As far as I understand it, outside of Dolphin, when people say "ubershader" they mostly mean a large mater…

  16. comment
    Comment #40181971

    I've tried many but never gotten into any Zachtronics games for one simple reason: they are all puzzle games. For me the motivation just never materializes. Contrast this to 100s o…

  17. comment
    Comment #39644582

    Yikes I hate that Thierry is using "#freefortnite". You can be completely on board with the DMA but still see Epic's behavior as entirely profit motivated and "freeing Fortnite" sh…

  18. comment
    Comment #39447226

    Upcoming there's also Vello[0][1] by Raph Levien, who has a bunch of experience w/ font rendering at Google. He's also working on a Rust UI library[2] and has a great talk on compu…

  19. comment
    Comment #39445548

    probably this one: https://gist.github.com/hellerbarde/2843375

  20. comment
    Comment #39337960

    Amazing. Now it just needs a nice wood enclosure and matching induction charging pedestal. Kickstarter please take my money!

  21. comment
    Comment #38871886

    Most indie games have a publisher and publishers have a lot of control.

  22. comment
    Comment #38184794

    I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity [0] https://yo…

  23. comment
    Comment #38034450

    A more in-depth and broader version of that talk by Michael is here: https://youtu.be/jLiHLDrOTW8?si=unfPK_k1TUHmRI7m

  24. comment
    Comment #37862443

    Yeah, definitely a sloppy analogy ironically enough. But as a woodworker I’ve realize most people when they hear plywood they’re really thinking OSB or cheap particle board. Qualit…

  25. comment
    Comment #37848374

    Words change in meaning over time. This isn't your Roman decimated.