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darthdeus

HN member
Joined
Fri, Dec 24, 2010, 5:32 PM UTC
HN karma
1,135
Public activity
106 items

About darthdeus

[ my public key: https://keybase.io/darthdeus; my proof: https://keybase.io/darthdeus/sigs/urv8G4cvL0RRyVXcmYD22qnzKBPPUwK7b-a0LhIdEjI ]

Recent public activity

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    Comment #40173517

    Author here, sorry about that, I just deployed a fix, should be readable now. If it's not, here's the first few points - Once you get good at Rust all of these problems will go awa…

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    Comment #37637434

    Author of Comfy here, happy to answer any questions :) A few relevant links: - website https://comfyengine.org/ - announcement blog post https://comfyengine.org/blog/first/

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    Comment #37190913

    build.rs is a source file that you can audit. A binary that has no reproducible build is not auditable even if anyone wanted to. A single person does not audit all of their depende…

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    Comment #25517055

    Stan gives you the ability to do probabilistic reasoning. There is actually Tensorflow Probability ( https://www.tensorflow.org/probability ) which has a lot of overlapping algorit…

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    Comment #17637159

    VIM, and overall just being fast. It is extremely perceptible, especially if you ever use something like Arch Linux + st (or one of the faster terminals). iTerm is slow as shit com…

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    Comment #12851536

    You mention you wrote most of the parsing yourself. Is there any reason why you didn't use something like LLVM to do the heavy lifting?

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    Comment #12586683

    In that case you have a much bigger problem :P

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    Comment #12580049

    I'm glad I found someone who shares my point of view. You're right about IDEs and debuggers. > Instead, I believe in thinking carefully about the problem. Close your eyes and visua…

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    Comment #12578685

    > This is why interview code tests are... badly misguided. Most "fizzbuzz" screening is grossly artificial, denying one the feedback loops which are a critical element of productiv…

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    Comment #12578654

    > High latency feedback forces you to be more methodical in your development and think about the changes you're making. This! People rely on their fancy REPLs and super fast feedba…

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    Comment #11399609

    And all of those choices are utterly horrible (IDEs, not editors).

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    Comment #10606536

    And here I was, thinking this would be about statistics.

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    Comment #10502620

    I understand, I do like the idea of Phoenix, and it is definitely great to be able to keep 2M connections open at all. I'm just wondering where is the per-connection overhead going…

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    Comment #10502433

    > which is going to be peanuts for a company requiring this kind of scale That depends. Two million connections from people in an e-commerce site is a lot, but two million connecti…

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    Comment #10502420

    That's only about twice as much as in your case (I'm not saying it's not a lot, just pointing it out). Still, I wonder how low could one get when implementing this at a much lower …

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    Comment #9633611

    I wonder how Meteor's performance would hold up for a game like this.