Viewing profile — darthdeus
darthdeus
HN member- Joined
- Fri, Dec 24, 2010, 5:32 PM UTC
- HN karma
- 1,135
- Public activity
- 106 items
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About darthdeus
Recent public activity
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Comment #40173517
Author here, sorry about that, I just deployed a fix, should be readable now. If it's not, here's the first few points - Once you get good at Rust all of these problems will go awa…
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Comment #37637434
Author of Comfy here, happy to answer any questions :) A few relevant links: - website https://comfyengine.org/ - announcement blog post https://comfyengine.org/blog/first/
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Comment #37190913
build.rs is a source file that you can audit. A binary that has no reproducible build is not auditable even if anyone wanted to. A single person does not audit all of their depende…
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Comment #25517055
Stan gives you the ability to do probabilistic reasoning. There is actually Tensorflow Probability ( https://www.tensorflow.org/probability ) which has a lot of overlapping algorit…
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Comment #17637159
VIM, and overall just being fast. It is extremely perceptible, especially if you ever use something like Arch Linux + st (or one of the faster terminals). iTerm is slow as shit com…
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Comment #12851536
You mention you wrote most of the parsing yourself. Is there any reason why you didn't use something like LLVM to do the heavy lifting?
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Comment #12586683
In that case you have a much bigger problem :P
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Comment #12580049
I'm glad I found someone who shares my point of view. You're right about IDEs and debuggers. > Instead, I believe in thinking carefully about the problem. Close your eyes and visua…
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Comment #12578685
> This is why interview code tests are... badly misguided. Most "fizzbuzz" screening is grossly artificial, denying one the feedback loops which are a critical element of productiv…
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Comment #12578654
> High latency feedback forces you to be more methodical in your development and think about the changes you're making. This! People rely on their fancy REPLs and super fast feedba…
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Comment #11399609
And all of those choices are utterly horrible (IDEs, not editors).
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Comment #10606536
And here I was, thinking this would be about statistics.
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Comment #10502620
I understand, I do like the idea of Phoenix, and it is definitely great to be able to keep 2M connections open at all. I'm just wondering where is the per-connection overhead going…
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Comment #10502433
> which is going to be peanuts for a company requiring this kind of scale That depends. Two million connections from people in an e-commerce site is a lot, but two million connecti…
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Comment #10502420
That's only about twice as much as in your case (I'm not saying it's not a lot, just pointing it out). Still, I wonder how low could one get when implementing this at a much lower …
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Comment #9633611
I wonder how Meteor's performance would hold up for a game like this.