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darkpore

HN member
Joined
Sun, Apr 27, 2014, 12:04 AM UTC
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16
Public activity
15 items

About darkpore

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Recent public activity

  1. comment
    Comment #10230981

    Same here...

  2. comment
    Comment #9989991

    Pixar and Disney are different studios... The global illumination tech used on monsters university was just standard path tracing with physically-plausible sharers - the first time…

  3. comment
    Comment #9027771

    Yep - you evidently didn't read mine as 165 k lines of c++ isn't exactly a small benchmark :) Anecdotal, but I've seen similar improvements over g++ in my code.

  4. comment
    Comment #9027770

    Yep - you evidently didn't read mine as 165 k lines of c++ isn't exactly a small benchmark :) Anecdotal, but I've seen similar improvements over g++ in my code.

  5. comment
    Comment #9027532

    Does it? http://imagine-rt.blogspot.co.uk/2014/12/c-compiler-benchmar...

  6. comment
    Comment #8820429

    Would GeometryInstances go directly into an acceleration structure? Surely objects which point to the geometryinstance and each have a worldspace transform are what go in the scene…

  7. comment
    Comment #8819986

    Rather ironically, Arnold's standard shader still has bugs meaning its Cook-Torrance microfacet model isn't completely energy conserving at glancing angles...

  8. comment
    Comment #8819170

    Not the same version then? :)

  9. comment
    Comment #8787175

    I guess that depends on your definition of 'easily' - you can provide custom allocator s fairly easily. What's more problematic are things like the memory usage patterns of std::ve…

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  12. comment
    Comment #8247260

    Games and other high performance users generally used to stay away from the STL. Sony had their own version of STL which addressed some of these issues.

  13. comment
    Comment #8246199

    You can get around a lot of these issues by reserving the size needed up front, or using a custom allocator with std::vector. Not as easy, but still doable. The reallocation issue …

  14. comment
    Comment #8245776

    Is there any plan to abstract away the need to handle drawing the widgets yourself, and provide layout functionality?

  15. comment
    Comment #8127510

    lol - you're aware that most web browsers are written in C++?