Viewing profile — daredevildave
daredevildave
HN member- Joined
- Tue, Oct 06, 2009, 4:32 PM UTC
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- 594
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About daredevildave
Recent public activity
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Comment #43607914
That's a fun game. I made an anagram game myself a few years ago. https://conundrum.fun/ Seeing some of the other comments reminded me that most of the work went into trimming the …
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Comment #40382478
Support for Javascript modules looks like it is in-progress: https://github.com/playcanvas/engine/issues/4767 Developing offline with the engine-only ( https://github.com/playcanva…
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Comment #40380913
They unlock a lot of advanced graphics techniques that are too slow to do CPU-side but work well in parallel on GPU. It's a pretty wide variety of things, but e.g. lighting, mesh m…
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Comment #40380236
I can't wait for compute shaders to be widely available on the web!
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Comment #29407796
PlayCanvas[0] is the probably the closest "web-first" solution compared to Unity. Used by lots of Snap Games & Instant Games. It's written in JS which means that it's way smaller ~…
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Comment #13301849
It's worth checking out PlayCanvas for the asset pipeline. Texture compression is supported directly in the editor. https://blog.playcanvas.com/webgl-texture-compression-made-e...
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Comment #13300378
Clara.io is a modelling, animation and rendering tool (in the style of Maya/Max/Blender) PlayCanvas is a game engine (in the style of Unity/Unreal) To put it another way. You build…
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Comment #13300129
And a handy link for anyone who wants to check out PlayCanvas: https://playcanvas.com
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Comment #12853426
>"but there's no real "game engine" for them along the same lines as Unity/Unreal" https://playcanvas.com/
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Comment #12852994
Define large? You need a graphics driver more recent than Jan 1, 2009. And slow compared to what? Flash? Canvas 2D?
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Comment #12852884
Please don't associate WebGL being bad with Unity being bad at exporting to WebGL... PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. Y…
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Comment #12554987
And if you want to use a WebGL engine with gamma correct rendering... https://playcanvas.com ;-) http://developer.playcanvas.com/en/user-manual/designer/sett...
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Comment #12520536
Especially if you want to support mobile: http://blog.playcanvas.com/playcanvas-versus-unity-webgl/
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Comment #12199248
PlayCanvas are doing this. Live development for WebGL across all devices simultaneously. https://m.youtube.com/watch?v=PS4oMLPyYfI
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Comment #11934747
It's trivial to generate "some" UVs. However, in this case there is a texture with a lighting pattern as part of the generator. Ideally the model would be unwrapped so that the cor…
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Comment #11932879
They are still very much required for games/real-time rendering :-) I hadn't heard ptex before, it's interesting stuff. Sounds like the reason it isn't in general usage for realtim…
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Comment #11932171
Oops, also just realized there were some 4096 textures in there. I've resized them down.
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Comment #11932063
Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support…
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Comment #11932055
Interesting, could be the particle effects. They fall back to CPU if your machine doesn't support float textures.
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Comment #11932049
Unfortunately, the ship generation is done offline in Blender. I'd have to re-write his ship generator in javascript.
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Comment #11930967
Sadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job. Add a skybox and a couple of simple particle effects in PlayCa…
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Comment #11815284
PlayCanvas | London | REMOTE | https://playcanvas.com PlayCanvas is looking for an exceptional game coder to head up an online game project. * WebGL & Javascript Client * NodeJS Se…
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Comment #11806383
For Swerve http://swerve.playcanvas.com/ we designed the UI to be responsive for desktop and mobile. We're using HTML/CSS for this so it works well, but unfortunately you end up ge…