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daniel5151

HN member
Joined
Thu, Jul 07, 2016, 12:33 PM UTC
HN karma
87
Public activity
29 items

About daniel5151

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Recent public activity

  1. comment
    Comment #49109241

    Truth be told, while I had known about ESPHome while working on this project, for some reason, I just felt the urge to hack together my own firmware. It might've been because my ea…

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    Comment #49103881

    I discuss this quite early in the writeup. There is a whole section on why a smart plug will not work here.

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    Comment #49103418

    Oh, hey, I'm the author! Happy to answer any questions :)

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    Comment #38643490

    If you're curious about emulating even older apple devices (Clickwheel iPod), I worked on an emulator for a few months called `clicky`. Very nifty project, given the weird and undo…

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    Comment #33627544

    Oh hey, that bit about turning a Surface Dial into a mouse is pretty neat! I wonder if I can use eBPF to simplify my user mode surface dial driver... https://github.com/daniel5151/…

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    Comment #30592734

    Any chance I could borrow this code for my (very WIP) classic clickwheel iPod emulator? I've actually got an experimental WASM build of it up and running, so this would be super ap…

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    Comment #26617709

    Reading that just made me want to re-watch 1995's Hackers

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    Comment #26286746

    I know it's a toy example, but it's a _really bad idea_ to use a float as a backing type for currency. https://stackoverflow.com/questions/3730019/why-not-use-doub...

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    Comment #26185025

    One of the coolest technical aspects of early Infocom text adventure games is that most games weren't actually written using native assembly code for the platforms they ran on, and…

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    Comment #26002307

    [clicky]( https://github.com/daniel5151/clicky ) is an emulator for Clickwheel iPods I worked on in the many boring months between University graduation and starting full time work…

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    Comment #23038415

    Hahaha, just this morning I'd made a 19.10 live USB to re-install PopOS on my desktop. If only I had procrastinated a little longer...

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    Comment #20460341

    I actually had to wrestle with this exact effect while working on wideNES [1]. By saving a screenshot of the screen at each frame alongside with it's PPUSCROLL value, it's possible…

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