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dakom

HN member
Joined
Thu, Jul 13, 2017, 11:25 AM UTC
HN karma
287
Public activity
235 items

About dakom

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Recent public activity

  1. comment
  2. story
    Show HN: AwsmAudio – a WebAudio editor with native MCP

    Hey y'all, So - the main idea of this is to make a WebAudio synthesis/sequencer tool which humans can use via the UI, but where the big unlock is for agents to drive with MCP It's …

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    Comment #46775529

    How does it deal with latency? Afaict remote LLMs need seconds to process, but Tetris can move much faster..

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    Comment #46669102

    I agree wholeheartedly. It's like the energy and motivation has to go somewhere, and talking too much is a vacuum.

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    Comment #46624300

    I love this, simple, fun, and easy-to-read source :) FYI - there's a security problem with the leaderboard, I added the Testy McTester score of 42 to see if it would go through, fe…

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    Comment #46619655

    Yeah, I split the crates so `renderer-core` deals with the web-sys part, `renderer` is pretty much plain Rust (and wgsl with Askama templates) I prefer this for 100% browser-only, …

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    Comment #46618779

    Mostly because I want insight and control at a lower level, which breaks down into two different use-cases: 1. Debugging. The nature of bugs in this space is a lot more of "it does…

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    Comment #46618180

    This is the culmination of a long journey — it started in TypeScript, moved through WebGL1 with Rust bindings, then WebGL2, and now finally WebGPU. Woohoo :D AwsmRenderer is a brow…

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    Comment #45654230

    fwiw I'm happy to see this - been trying to tackle a hairy problem (rendering bugs) and both models fail, but: 1. Codex takes longer to fail and with less helpful feedback, but ten…

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    Comment #44410913

    I wouldn't dismiss personal anecdotes any more than I'd dismiss someone claiming they saw something in a reputable journal but can't remember the citation. In other words, yeah, do…

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    Comment #44327313

    Funny coincidence, I use this often and just opened an issue earlier today: https://github.com/go-task/task/issues/2303 :)

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    Comment #44327288

    Taskfile and Justfile are pretty solid.

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    Comment #44039245

    I've never delivered a game anyone's really paid for, so take with a grain of salt, but imho the big win when you are writing your own stuff is you get to decide what not to includ…

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    Comment #43542146

    There's also some cool stuff brewing in the AVS space to allow nondeterminism, GPU, storage, and more.. for example, WAVS executes stuff off-chain in WASI components, and brings th…

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    Comment #43483237

    Cool. Trying to understand the value-add here, how does this differ from executing via wasmtime?

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    Comment #43287586

    bevy_math also uses glam, re-exported in the prelude: https://github.com/bevyengine/bevy/blob/cc69fdd0c63ea79fda4f...

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    Comment #43222955

    Do you remember Angry Birds? https://villekoskela.org/2012/02/15/angry-birds-facebook-rel...

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    Comment #43205461

    Eh.. lots of projects targeted mobile app stores by authoring in Flash and using the GPU accelerated stuff. Starling was a semi-blessed framework. Worked perfectly well, no battery…

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    Comment #43205408

    While some of this is true, some of it is not (deep links worked fine, there was a brief time where hidden html was encouraged and worked just as well for search engines to pick up…

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    Comment #42997508

    I'd agree it's largely the human factor, but maybe from a different angle. Rust has got the "there's a crate for that" factor, like JavaScript, which helps onboard people who are a…