Viewing profile — crq-yml
crq-yml
HN member- Joined
- Thu, Nov 23, 2023, 2:01 AM UTC
- HN karma
- 485
- Public activity
- 211 items
- HN profile
- View on Hacker News ↗
About crq-yml
No profile information was provided.
Recent public activity
-
comment
Comment #48253331
The Web is an ads platform with useful functionality as bait. That's all there really is to it: Mosaic added image support. Investors got excited and asked if the images could anim…
-
comment
Comment #48069342
I'm actually really happy to see a fresh "just Pascal", and one that is aiming for a slim bootstrap at that.
-
comment
Comment #48069171
Forth could make a case for "faster" in compilation, at least, since it's aggressively machine-level(in a traditional assembly-up bootstrapped system) but blends a mix of interpret…
-
comment
Comment #47914729
I don't really see this as a Waymo story(although they are a bad actor) because this kind of blockage is mostly a combination of urban design, infrastructure and norms. Traffic is …
-
comment
Comment #47907159
Some of the sound drivers would be paired with a machine code monitor, and therefore you could interactively develop by modifying hex bytes, which when you think about it, is basic…
-
comment
Comment #47485550
This rebuttal only deepens the actual point of the author. All of those tools are made to solve problems specifically formulated within a utilitarian corporate logic, which in turn…
-
comment
Comment #47485364
There's an artistic thread in game coding - one that isn't the norm, but which I think RCT is exemplary of - that holds that mechanical sympathy is important to the game design pro…
-
comment
Comment #47067321
They can produce idioms that resemble the flow of Forth code but when asked to produce a working algorithm, they get lost very quickly because there's a combination of reading "bac…
-
comment
Comment #47027949
There is a VM project now using the reversing work as a basis: https://git.information-superhighway.net/SpindleyQ/starfligh... Microblog: https://gamemaking.social/@SpindleyQ/11505…
-
comment
Comment #46920043
I have just spent a month writing about 2000 lines of Forth. My answer is no, at least w/r to generating something that looks like the by-hand code I wrote. LLMs coast by on being …
-
comment
Comment #46740005
Korg satisfies both ends of this spectrum in its different products. The Microkorg 2 is the update of its record-setting best-seller built around "here is a giant preset knob that …
-
comment
Comment #46695873
TBH I think the greatest benefit is on the documentation/analysis side. The "write the code" part is fine when it sits in the envelope of things that are 100% conventional boilerpl…
-
comment
Comment #46332474
I'm pretty sure that it's not exactly about the code, it's a case of having honed skills and techniques from multiple different sources - John Romero was bouncing around the indust…
-
comment
Comment #46308919
I think the gap comes from the collective/individual divide found elsewhere in Japan/US comparisons. It's just a bit less obvious w/r to art. In Japan there is a presumed collectiv…
-
comment
Comment #46213178
There's a cruel truth to electing to use any dependency for a game, in that all of it may or may not be a placeholder for the final design. If the code that's there aligns with the…
-
comment
Comment #46211905
I think the main reason not to go full-throttle into "vibes -> machine code" (to extrapolate past doing it in C) is because we have a history of building nested dolls of bounded er…
-
comment
Comment #46101710
Solus. Same install for five years running, rolling release, no breakage.
-
comment
Comment #45977268
You will still need the tool but the interface to it may start to change. A lot of the editing functions for 3D art play some role in achieving verisimilitude in the result - that …
-
comment
Comment #45869397
I believe Lisp is relatively more understood than Forth these days, in that most of the "big ideas" that have been built in it have also been borrowed and turned into language feat…
-
comment
Comment #45816377
Bloat mostly reflects Conway's law, with the outcome of it being that you're building towards the people you're talking to. If you build towards everyone, you end up with a large s…
-
comment
Comment #45803926
One of the things I remember about myself and others as young people emerging in the years around Y2K, was that we were taught presumption at every opportunity. Pat answers from th…
-
comment
Comment #45768251
I believe it's more nuanced than that. Artists, like programmers, aren't uniformly trained or skilled. An enterprise CRUD developer asks different questions and proposes different …
-
comment
Comment #45755257
That's verisimilitude. We were doing that with representational art way before computers, and even doing stipple and line drawing to get "tonal indications without tonal work". Hal…
-
comment
Comment #45469133
I'm a bit agnostic about the specific solution these days. In general, early binding(so, static memory and types, formalized arenas and handles, in-line linear logic with few or no…
-
comment
Comment #45268118
It took me decades to find a "learning routine", but it now looks like this: 1. Imitate. Find a way to boil down what I'm looking at to "monkey see, monkey do". Kindergarten songs …