Live data from Hacker News

Viewing profile — crq-yml

crq-yml

HN member
Joined
Thu, Nov 23, 2023, 2:01 AM UTC
HN karma
485
Public activity
211 items

About crq-yml

No profile information was provided.

Recent public activity

  1. comment
    Comment #48253331

    The Web is an ads platform with useful functionality as bait. That's all there really is to it: Mosaic added image support. Investors got excited and asked if the images could anim…

  2. comment
    Comment #48069342

    I'm actually really happy to see a fresh "just Pascal", and one that is aiming for a slim bootstrap at that.

  3. comment
    Comment #48069171

    Forth could make a case for "faster" in compilation, at least, since it's aggressively machine-level(in a traditional assembly-up bootstrapped system) but blends a mix of interpret…

  4. comment
    Comment #47914729

    I don't really see this as a Waymo story(although they are a bad actor) because this kind of blockage is mostly a combination of urban design, infrastructure and norms. Traffic is …

  5. comment
    Comment #47907159

    Some of the sound drivers would be paired with a machine code monitor, and therefore you could interactively develop by modifying hex bytes, which when you think about it, is basic…

  6. comment
    Comment #47485550

    This rebuttal only deepens the actual point of the author. All of those tools are made to solve problems specifically formulated within a utilitarian corporate logic, which in turn…

  7. comment
    Comment #47485364

    There's an artistic thread in game coding - one that isn't the norm, but which I think RCT is exemplary of - that holds that mechanical sympathy is important to the game design pro…

  8. comment
    Comment #47067321

    They can produce idioms that resemble the flow of Forth code but when asked to produce a working algorithm, they get lost very quickly because there's a combination of reading "bac…

  9. comment
    Comment #47027949

    There is a VM project now using the reversing work as a basis: https://git.information-superhighway.net/SpindleyQ/starfligh... Microblog: https://gamemaking.social/@SpindleyQ/11505…

  10. comment
    Comment #46920043

    I have just spent a month writing about 2000 lines of Forth. My answer is no, at least w/r to generating something that looks like the by-hand code I wrote. LLMs coast by on being …

  11. comment
    Comment #46740005

    Korg satisfies both ends of this spectrum in its different products. The Microkorg 2 is the update of its record-setting best-seller built around "here is a giant preset knob that …

  12. comment
    Comment #46695873

    TBH I think the greatest benefit is on the documentation/analysis side. The "write the code" part is fine when it sits in the envelope of things that are 100% conventional boilerpl…

  13. comment
    Comment #46332474

    I'm pretty sure that it's not exactly about the code, it's a case of having honed skills and techniques from multiple different sources - John Romero was bouncing around the indust…

  14. comment
    Comment #46308919

    I think the gap comes from the collective/individual divide found elsewhere in Japan/US comparisons. It's just a bit less obvious w/r to art. In Japan there is a presumed collectiv…

  15. comment
    Comment #46213178

    There's a cruel truth to electing to use any dependency for a game, in that all of it may or may not be a placeholder for the final design. If the code that's there aligns with the…

  16. comment
    Comment #46211905

    I think the main reason not to go full-throttle into "vibes -> machine code" (to extrapolate past doing it in C) is because we have a history of building nested dolls of bounded er…

  17. comment
    Comment #46101710

    Solus. Same install for five years running, rolling release, no breakage.

  18. comment
    Comment #45977268

    You will still need the tool but the interface to it may start to change. A lot of the editing functions for 3D art play some role in achieving verisimilitude in the result - that …

  19. comment
    Comment #45869397

    I believe Lisp is relatively more understood than Forth these days, in that most of the "big ideas" that have been built in it have also been borrowed and turned into language feat…

  20. comment
    Comment #45816377

    Bloat mostly reflects Conway's law, with the outcome of it being that you're building towards the people you're talking to. If you build towards everyone, you end up with a large s…

  21. comment
    Comment #45803926

    One of the things I remember about myself and others as young people emerging in the years around Y2K, was that we were taught presumption at every opportunity. Pat answers from th…

  22. comment
    Comment #45768251

    I believe it's more nuanced than that. Artists, like programmers, aren't uniformly trained or skilled. An enterprise CRUD developer asks different questions and proposes different …

  23. comment
    Comment #45755257

    That's verisimilitude. We were doing that with representational art way before computers, and even doing stipple and line drawing to get "tonal indications without tonal work". Hal…

  24. comment
    Comment #45469133

    I'm a bit agnostic about the specific solution these days. In general, early binding(so, static memory and types, formalized arenas and handles, in-line linear logic with few or no…

  25. comment
    Comment #45268118

    It took me decades to find a "learning routine", but it now looks like this: 1. Imitate. Find a way to boil down what I'm looking at to "monkey see, monkey do". Kindergarten songs …