Viewing profile — creativeCak3
creativeCak3
HN member- Joined
- Sat, Jan 19, 2019, 4:43 PM UTC
- HN karma
- 73
- Public activity
- 41 items
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About creativeCak3
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Recent public activity
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Comment #48188578
Not trying to be an Ai-hater or anything, but what is the point of this? Some pronographic obsession with "AI"? I am seriously asking.
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Comment #45634463
Can't wait for the Buble to burst so we can get back to solving real problems (like the fact that we have very little competition in the CPU market right now, AMD is getting way to…
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Comment #43572927
I agree so much with you. This is not a dataset. This is the vomit of an LLM making stuff up. Like...why couldn't you just collect the data that already exist?? Why do you need an …
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Comment #42431516
My younger brother is part of his high school's robotic club and they could use donations to attend competitions this year. You can either get some cookie dough to help them out, o…
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Comment #41344274
Scrolling shooter "clone" of Strike Gunner S.T.G game. https://github.com/thebigG/Gunner It's got long ways to go before being "complete", but I'm enjoying the heck out of working …
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Comment #39801029
That actually kind of makes sense. The framework I'm using (Yew) compiles down to WASM. So the entire website is loaded up-front first. It's like loading an entire app on your brow…
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Comment #39796330
Yes, the url ( https://thebigg.dev/ ) is correct. I just tested on my phone and it's loading just fine--I have an Android phone and test it on Firefox and Chrome and works just fin…
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Comment #39795200
I love the simplicity of Bulma! For someone that does not want to dig into the mess that css can be, it simplifies a lot. I built my personal site with it ( https://thebigg.dev/ ).…
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Comment #33735698
Thank you all so much for making this space on the internet one of the best places to learn and share knowledge. Gracias :)
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Comment #32443177
I know this is a bit of a loaded question in the C/C++ world. But really depends on the project. Most cases it seems I go with CMake just because that's what everybody seems to use…
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Comment #32439738
I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distributi…
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Comment #32290456
I use clang-format for a lot of my projects, but there were certain things that I wished clang-format did. Like ignore certain directories and a more explicit way of just checking …
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Comment #31878949
Nice try, manager ;) We work on side projects because we __like__ it. Seeing side projects through the lense of "value" is naive in my opinion. Yes, obviously if the side project h…
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Comment #30509172
I am genuinely asking; how worried should we be? I'm really freaking out about this...
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Comment #30467751
Was thinking the same thing...
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Comment #30223214
Good point! This is why I will be adding "manual commitments" in the future ;).
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Comment #30218624
Thought this was a wonderful article. Thanks for sharing. I figured to get in the spirit of sharing I'd share a little passion project I've been working on for sometime now: https:…
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Comment #30014070
I see what you mean...Even I myself have written code along the lines of "array.map.filter.this.filter". And indeed it can be more readable certain times. But I guess what I was re…
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Comment #30013900
Forgive me if this sounds ignorant, but who is using pure-functional approaches in industry? Again, please correct me if I'm wrong since I've been industry for barely 2 years: back…
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Comment #29717823
I couldn't agree more. Not to bash on this project, what is the point here exactly? Godot has an excellent build system(scons), plugin system with scripts(GDScript) and even native…
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Comment #28270069
Am I going insane or does the following does NOT work(?): template T mul(T a, T b) { return a b; } template T mul(T a, int b) { std::string ret_val{std::move(a)}; a.reserve(a.lengt…
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Comment #25786518
Tasker - Create Commitments and track your progress through hardware hooks(Mic, Keyboard, Mouse) https://github.com/thebigG/Tasker