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creativeCak3

HN member
Joined
Sat, Jan 19, 2019, 4:43 PM UTC
HN karma
73
Public activity
41 items

About creativeCak3

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Recent public activity

  1. comment
    Comment #48188578

    Not trying to be an Ai-hater or anything, but what is the point of this? Some pronographic obsession with "AI"? I am seriously asking.

  2. comment
    Comment #45634463

    Can't wait for the Buble to burst so we can get back to solving real problems (like the fact that we have very little competition in the CPU market right now, AMD is getting way to…

  3. comment
    Comment #43572927

    I agree so much with you. This is not a dataset. This is the vomit of an LLM making stuff up. Like...why couldn't you just collect the data that already exist?? Why do you need an …

  4. comment
    Comment #42431516

    My younger brother is part of his high school's robotic club and they could use donations to attend competitions this year. You can either get some cookie dough to help them out, o…

  5. story
  6. comment
    Comment #41344274

    Scrolling shooter "clone" of Strike Gunner S.T.G game. https://github.com/thebigG/Gunner It's got long ways to go before being "complete", but I'm enjoying the heck out of working …

  7. comment
    Comment #39801029

    That actually kind of makes sense. The framework I'm using (Yew) compiles down to WASM. So the entire website is loaded up-front first. It's like loading an entire app on your brow…

  8. comment
    Comment #39796330

    Yes, the url ( https://thebigg.dev/ ) is correct. I just tested on my phone and it's loading just fine--I have an Android phone and test it on Firefox and Chrome and works just fin…

  9. comment
    Comment #39795200

    I love the simplicity of Bulma! For someone that does not want to dig into the mess that css can be, it simplifies a lot. I built my personal site with it ( https://thebigg.dev/ ).…

  10. comment
    Comment #33735698

    Thank you all so much for making this space on the internet one of the best places to learn and share knowledge. Gracias :)

  11. comment
    Comment #32443177

    I know this is a bit of a loaded question in the C/C++ world. But really depends on the project. Most cases it seems I go with CMake just because that's what everybody seems to use…

  12. comment
    Comment #32439738

    I almost exclusively use C++ for my projects. Especially modern C++. When it makes sense(especially for dev tools), I use Python since for those I'm not so worried about distributi…

  13. comment
    Comment #32290456

    I use clang-format for a lot of my projects, but there were certain things that I wished clang-format did. Like ignore certain directories and a more explicit way of just checking …

  14. story
  15. comment
    Comment #31878949

    Nice try, manager ;) We work on side projects because we __like__ it. Seeing side projects through the lense of "value" is naive in my opinion. Yes, obviously if the side project h…

  16. comment
    Comment #30509172

    I am genuinely asking; how worried should we be? I'm really freaking out about this...

  17. comment
    Comment #30467751

    Was thinking the same thing...

  18. comment
    Comment #30223214

    Good point! This is why I will be adding "manual commitments" in the future ;).

  19. comment
    Comment #30218624

    Thought this was a wonderful article. Thanks for sharing. I figured to get in the spirit of sharing I'd share a little passion project I've been working on for sometime now: https:…

  20. comment
    Comment #30014070

    I see what you mean...Even I myself have written code along the lines of "array.map.filter.this.filter". And indeed it can be more readable certain times. But I guess what I was re…

  21. comment
    Comment #30013900

    Forgive me if this sounds ignorant, but who is using pure-functional approaches in industry? Again, please correct me if I'm wrong since I've been industry for barely 2 years: back…

  22. comment
    Comment #29717823

    I couldn't agree more. Not to bash on this project, what is the point here exactly? Godot has an excellent build system(scons), plugin system with scripts(GDScript) and even native…

  23. story
  24. comment
    Comment #28270069

    Am I going insane or does the following does NOT work(?): template T mul(T a, T b) { return a b; } template T mul(T a, int b) { std::string ret_val{std::move(a)}; a.reserve(a.lengt…

  25. comment
    Comment #25786518

    Tasker - Create Commitments and track your progress through hardware hooks(Mic, Keyboard, Mouse) https://github.com/thebigG/Tasker