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Viewing profile — coxmi

coxmi

HN member
Joined
Fri, May 15, 2020, 3:58 PM UTC
HN karma
87
Public activity
69 items

About coxmi

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Recent public activity

  1. comment
    Comment #48906533

    > but the bindless approach can give you both ergonomics and performance in some cases (not all). Certainly it can reduce CPU overhead - passing a single pointer to a shader is muc…

  2. comment
    Comment #48904638

    Sorry, I wasn't clear (and have edited the post), I absolutely do believe that usability is important, and to be honest I feel like it's the main problem with graphics APIs (at lea…

  3. comment
    Comment #48904230

    Looking at the code examples (e.g. the cube[0]), I can’t get away from the idea that this looks very similar to standard OpenGL bindings, just with a different style of boilerplate…

  4. comment
    Comment #48744768

    I wonder what the dev/CI process looks like on this. Will it ultimately be manually loading a build into specific hardware each time, or is there a level of automation that can be …

  5. comment
    Comment #48736235

    Thanks for the detailed answer :) All this does for me is raise the question of why they chose to use the `.` for so many different uses. I'd be fine if it was just to infer the ty…

  6. comment
    Comment #48730396

    Yeah, after looking it up, it looks like it is basically only used as either field access or an 'infer operator', is that right? I thought it was used in four completely separate w…

  7. comment
    Comment #48730062

    The dot syntax used everywhere really confuses me. I get its use in struct fields, or for defining anonymous structs, but what is this one for? (Some kind of module-level enum spac…

  8. comment
    Comment #48542249

    Great stuff! I can imagine the financial modelling side is a particularly difficult balance, yeah. Mod support sounds amazing though, I'll keep a look out. :)

  9. comment
    Comment #48541693

    This looks great. I've had a quick look through the docs and can't see anything about bikes under transport, or, under housing, anything relating to modes of tenure that aren't pri…

  10. comment
    Comment #47814122

    Thank you!

  11. comment
    Comment #47813827

    Nice project! I’ve been doing something very similar recently[0] with slightly different goals (still a tiny bundle size, but fully typed uniforms, deeper control over buffer bytes…

  12. comment
    Comment #47545647

    The point of civilisation, however loose that idea may be, if it’s anything at all, is determined by people. Technology exists today in a way that feels like it could be defining i…

  13. comment
    Comment #47545454

    This is an insane claim: > The entire point of civilization and society is that we are all "addicted" to technology and progress. Technology is like much of material reality, in th…

  14. comment
    Comment #47541640

    Is there a general preference for serifs, or a local style in Finland for this reason? German certainly has typographic preferences that err toward taller x-heights and narrower fo…

  15. comment
    Comment #46836006

    This sounds really interesting, do you have any more info or a repo to follow?

  16. comment
    Comment #45333380

    > Every Noise at Once was a long-running attempt at an algorithmically-generated, readability-adjusted scatter-plot of the musical genre-space, based on data tracked and analyzed f…

  17. story
  18. comment
    Comment #45220638

    Nice to know i’m not alone, I’m sure there are dozens of us — dozens!

  19. comment
    Comment #45219915

    I’d go further than this and say globally-scoped CSS is fine as long as you’re using a decent naming pattern (e.g. BEM), or @layers. For me, back in the JQuery days, the problem wa…

  20. comment
    Comment #45152659

    rsync needs some love on this. The most memorable args for me are `-mrchivas`, because together they sound somewhat like a name (“Mister Chivas”) (I drop the -a depending on whethe…

  21. comment
    Comment #45102498

    Ooo nice, I didn’t know about this. Thanks for posting, looks interesting, and framework agnostic to boot :) (Edit: well, potentially at least) I did try to make something like thi…

  22. comment
    Comment #45102417

    That’s a shame, I’ve also been through much the same process. Astro is pretty good too, though. I’m not 100% sure on some of the decisions it’s made, and personally don’t enjoy the…

  23. comment
    Comment #45102341

    I don’t disagree on that front, the React ecosystem is huge, and rebuilding a load of complex components is often beyond the budgets of many greenfield projects. I also don’t belie…

  24. comment
    Comment #45100774

    Deno Fresh seems like it has the right approach. It’s not complicated, the docs are refreshingly simple, and it handles both server and client logic without getting confused. It’s …

  25. comment
    Comment #44079646

    That’s where duodecimal comes in…