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cochlear

HN member
Joined
Sat, Dec 07, 2024, 1:37 PM UTC
HN karma
71
Public activity
21 items

About cochlear

I'm interested in sparse, interpretable and easy-to-manipulate representations of audio.

https://blog.cochlea.xyz/sparse-interpretable-audio-codec-paper.html

Recent public activity

  1. comment
    Comment #49364127

    Funny, I guess this idea is in the air (har har). I've made a couple things along these lines over the past year. One is a fun, Halloween-themed toy: https://blog.cochlea.xyz/there…

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    Show HN: Theremin with MediaPipe and WebAudio

    As a fun, Halloween-y exercise, I've taken a break from some of the other hand-tracking-based WebAudio instruments I'm working on to make something simple and easy: A MediaPipe + W…

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    Show HN: RNN Musical Instrument

    In this small demo, I first overfit a single-layer RNN, decomposing a short segment of classical music into two "factors": - a sparse "control signal", something like a score, repr…

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    Comment #43371463

    You're the author of Glicol, right? I've definitely had my eye on trying it out for a while. The karplus-stress-tester is great; I'm currently using message ports, because they see…

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    Comment #43371388

    How funny, I actually corresponded with one of the authors of the "Spiking Music..." paper when it first showed up on arxiv. I'll definitely give the amp-modeling paper a read, loo…

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    Comment #43371313

    Thanks for the bug report, I'll look into this and see if I can make it better! There's definitely more optimization juice to be squeezed, I think, and it'd probably be smart to al…

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    Comment #43371292

    Same here! Not a physics engine per se, but I've been eyeing Taichi Lang ( https://github.com/taichi-dev/taichi ) as a potential next stop for running this on a much larger scale. …

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    Comment #43371264

    Thanks for the bug report, I definitely do see now that things fall apart at certain extreme values. I'll look into it and see if I can fix. My assumption is that it's some sort of…

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    Show HN: Web Audio Spring-Mass Synthesis

    Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based enco…

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    Comment #42917983

    These are both great points and I'll use them to refine my writing on the subject, I appreciate the feedback! Apologies if it isn't clear, but the animated gifs are meant as an ill…

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    Comment #42646032

    I couldn't agree more. I feel that the block-coding and rasterized approaches that are ubiquitous in audio codecs (even the modern "neural" ones) are a dead-end for the fine-graine…

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    Show HN: Musical Events Scatterplot

    In the process of working on models that decompose audio into sparse representations, I've found that it can be fun to explore the space of possible musical events that the learned…

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    Comment #42377804

    I think I'm beginning to wrap my head around the way modern, "deep" state-space models (e.g Mamba, S4, etc.) leverage polynomial multiplication to speed up very long convolutions. …

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    Comment #42350207

    I'm working on building models that extract sparse and easy-to-interpret representations of musical audio. The work in this post encodes short segments of music from the MusicNet d…

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