Viewing profile — cochlear
cochlear
HN member- Joined
- Sat, Dec 07, 2024, 1:37 PM UTC
- HN karma
- 71
- Public activity
- 21 items
- HN profile
- View on Hacker News ↗
About cochlear
https://blog.cochlea.xyz/sparse-interpretable-audio-codec-paper.html
Recent public activity
-
comment
Comment #49364127
Funny, I guess this idea is in the air (har har). I've made a couple things along these lines over the past year. One is a fun, Halloween-themed toy: https://blog.cochlea.xyz/there…
- story
-
story
Show HN: Theremin with MediaPipe and WebAudio
As a fun, Halloween-y exercise, I've taken a break from some of the other hand-tracking-based WebAudio instruments I'm working on to make something simple and easy: A MediaPipe + W…
-
story
Show HN: RNN Musical Instrument
In this small demo, I first overfit a single-layer RNN, decomposing a short segment of classical music into two "factors": - a sparse "control signal", something like a score, repr…
- story
- story
-
comment
Comment #43371463
You're the author of Glicol, right? I've definitely had my eye on trying it out for a while. The karplus-stress-tester is great; I'm currently using message ports, because they see…
-
comment
Comment #43371388
How funny, I actually corresponded with one of the authors of the "Spiking Music..." paper when it first showed up on arxiv. I'll definitely give the amp-modeling paper a read, loo…
-
comment
Comment #43371313
Thanks for the bug report, I'll look into this and see if I can make it better! There's definitely more optimization juice to be squeezed, I think, and it'd probably be smart to al…
-
comment
Comment #43371292
Same here! Not a physics engine per se, but I've been eyeing Taichi Lang ( https://github.com/taichi-dev/taichi ) as a potential next stop for running this on a much larger scale. …
-
comment
Comment #43371264
Thanks for the bug report, I definitely do see now that things fall apart at certain extreme values. I'll look into it and see if I can fix. My assumption is that it's some sort of…
- comment
-
story
Show HN: Web Audio Spring-Mass Synthesis
Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based enco…
-
comment
Comment #42917983
These are both great points and I'll use them to refine my writing on the subject, I appreciate the feedback! Apologies if it isn't clear, but the animated gifs are meant as an ill…
- story
-
comment
Comment #42646032
I couldn't agree more. I feel that the block-coding and rasterized approaches that are ubiquitous in audio codecs (even the modern "neural" ones) are a dead-end for the fine-graine…
-
story
Show HN: Musical Events Scatterplot
In the process of working on models that decompose audio into sparse representations, I've found that it can be fun to explore the space of possible musical events that the learned…
-
comment
Comment #42377804
I think I'm beginning to wrap my head around the way modern, "deep" state-space models (e.g Mamba, S4, etc.) leverage polynomial multiplication to speed up very long convolutions. …
- story
-
comment
Comment #42350207
I'm working on building models that extract sparse and easy-to-interpret representations of musical audio. The work in this post encodes short segments of music from the MusicNet d…
- story