Live data from Hacker News

Viewing profile — cloudmike

cloudmike

HN member
Joined
Thu, Nov 05, 2009, 12:59 PM UTC
HN karma
595
Public activity
87 items

About cloudmike

Working on tools for 3D games. Previously at Apple (AR/VR), co-founder of Moatboat, Simplenote (YC S10), and former game dev at Irrational Games.

https://twitter.com/kineticpoet https://store.steampowered.com/app/2168330/Helmscape/

Recent public activity

  1. comment
    Comment #45294712

    I mentioned fast hot reload because your original comment complained about compilation speed, and some people might not know you were referring to the speed of compiling your custo…

  2. comment
    Comment #45293049

    I use Luau with my Unity game for all gameplay code (60k+ loc so far). I agree the docs could be improved, especially for custom integrations. The new type system + LSP aren't grea…

  3. story
  4. comment
    Comment #40053988

    Some friends of mine played Descent competitively, and I was amazed to learn about so-called trichording: to maximize your speed, you need to press multiple keys at the same time t…

  5. comment
    Comment #37964198

    I use Luau in my games and tools [1], and I recommend it. While I can't speak to transitioning to it from Lua, since I didn't do that, I can say that it's fast, stable, sandboxing …

  6. comment
    Comment #37361793

    Finger snapping is fascinating too. I always assumed the sound happens when your finger rubs quickly against your thumb. But it’s actually after that, when your finger strikes the …

  7. comment
    Comment #36779403

    My emotional journey with Val having just learned about it today: Oh neat, a new systems language, probably nothing but let's take a peek. Docs look legit. Hmm some thoughtful idea…

  8. story
  9. comment
    Comment #34800898

    A friend of mine is making a new city-builder called Metropolis 1998 [1]. If you're into SimCity 2000 specifics, you might also enjoy his dev updates where he posts about his pixel…

  10. comment
    Comment #34563985

    When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC …

  11. comment
    Comment #34486093

    The most remarkable thing about "Bret Victor's vision" is how different people have interpreted what his vision even is. His ideas are multi-faceted, so they inspire in several imp…

  12. story
  13. comment
    Comment #34087663

    It's great to see you applying the latest tech to this idea. We got pretty far with this a few years ago using more basic ML/NLP. The app was called Moatboat: https://twitter.com/m…

  14. comment
    Comment #33872210

    Seeing a masterful Rothfuss excerpt right next to its lesser, AI-generated counterpart (in a sibling comment) gives me pause, today.

  15. comment
    Comment #33824051

    As others have mentioned, "making software programmable" isn't really landing for me. In the tradition of borrowing terms from the games industry (where we often see early populari…

  16. story
  17. comment
    Comment #32373602

    The makers of Dion now work at Epic. My guess is they're contributing to Verse [0], a new programming language (environment?) being worked on at Epic, which could be of interest to…

  18. comment
    Comment #32373554

    JetBrains MPS [0] is worth a look for inspiration. Like some of the other projects mentioned here, it's an editor on top of an Abstract Syntax Tree. You can use it to make DSLs tha…

  19. comment
    Comment #32346889

    This is a good idea. Thanks for posting about it. It does get lonely. I'm a former YC founder and I left Apple earlier this year to be a solo game dev. Making games (compared to ap…

  20. comment
    Comment #32204988

    > that's very likely a 'licensing grey area'. Agreed, and this is on my mind as I work in this direction. By the way, I was really inspired by The Nebula Device back in the day, an…

  21. comment
    Comment #32204928

    > has anyone even proposed an "engine agnostic" IDE experience for game dev? I'm working in this direction. My focus is on higher-level editors for making worlds, meshes, animation…

  22. comment
    Comment #31590180

    Very interesting. Like the sibling comment, I'm also curious about your API for this. I've been using Unity in a similar way but with Luau (a gradually typed Lua by Roblox) for the…

  23. comment
    Comment #29703493

    "March away from the sounds of the guns. Observe from a distance, but do not join the fray. Make a fray of your own." — E.O. Wilson

  24. comment
    Comment #24085846

    I used to work at WordPress.com (Automattic) after they acquired our startup Simplenote. P2 was great. Now I'm at one of the big tech companies that is suddenly all-remote. I miss …

  25. story