Viewing profile — cloudmike
cloudmike
HN member- Joined
- Thu, Nov 05, 2009, 12:59 PM UTC
- HN karma
- 595
- Public activity
- 87 items
- HN profile
- View on Hacker News ↗
About cloudmike
https://twitter.com/kineticpoet https://store.steampowered.com/app/2168330/Helmscape/
Recent public activity
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Comment #45294712
I mentioned fast hot reload because your original comment complained about compilation speed, and some people might not know you were referring to the speed of compiling your custo…
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Comment #45293049
I use Luau with my Unity game for all gameplay code (60k+ loc so far). I agree the docs could be improved, especially for custom integrations. The new type system + LSP aren't grea…
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Comment #40053988
Some friends of mine played Descent competitively, and I was amazed to learn about so-called trichording: to maximize your speed, you need to press multiple keys at the same time t…
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Comment #37964198
I use Luau in my games and tools [1], and I recommend it. While I can't speak to transitioning to it from Lua, since I didn't do that, I can say that it's fast, stable, sandboxing …
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Comment #37361793
Finger snapping is fascinating too. I always assumed the sound happens when your finger rubs quickly against your thumb. But it’s actually after that, when your finger strikes the …
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Comment #36779403
My emotional journey with Val having just learned about it today: Oh neat, a new systems language, probably nothing but let's take a peek. Docs look legit. Hmm some thoughtful idea…
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Comment #34800898
A friend of mine is making a new city-builder called Metropolis 1998 [1]. If you're into SimCity 2000 specifics, you might also enjoy his dev updates where he posts about his pixel…
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Comment #34563985
When I started making a game [0] last year, first thing I did was write a little Unity script that takes a screenshot of the opening scene, counts current lines of code using CLOC …
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Comment #34486093
The most remarkable thing about "Bret Victor's vision" is how different people have interpreted what his vision even is. His ideas are multi-faceted, so they inspire in several imp…
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Comment #34087663
It's great to see you applying the latest tech to this idea. We got pretty far with this a few years ago using more basic ML/NLP. The app was called Moatboat: https://twitter.com/m…
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Comment #33872210
Seeing a masterful Rothfuss excerpt right next to its lesser, AI-generated counterpart (in a sibling comment) gives me pause, today.
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Comment #33824051
As others have mentioned, "making software programmable" isn't really landing for me. In the tradition of borrowing terms from the games industry (where we often see early populari…
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Comment #32373602
The makers of Dion now work at Epic. My guess is they're contributing to Verse [0], a new programming language (environment?) being worked on at Epic, which could be of interest to…
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Comment #32373554
JetBrains MPS [0] is worth a look for inspiration. Like some of the other projects mentioned here, it's an editor on top of an Abstract Syntax Tree. You can use it to make DSLs tha…
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Comment #32346889
This is a good idea. Thanks for posting about it. It does get lonely. I'm a former YC founder and I left Apple earlier this year to be a solo game dev. Making games (compared to ap…
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Comment #32204988
> that's very likely a 'licensing grey area'. Agreed, and this is on my mind as I work in this direction. By the way, I was really inspired by The Nebula Device back in the day, an…
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Comment #32204928
> has anyone even proposed an "engine agnostic" IDE experience for game dev? I'm working in this direction. My focus is on higher-level editors for making worlds, meshes, animation…
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Comment #31590180
Very interesting. Like the sibling comment, I'm also curious about your API for this. I've been using Unity in a similar way but with Luau (a gradually typed Lua by Roblox) for the…
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Comment #29703493
"March away from the sounds of the guns. Observe from a distance, but do not join the fray. Make a fray of your own." — E.O. Wilson
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Comment #24085846
I used to work at WordPress.com (Automattic) after they acquired our startup Simplenote. P2 was great. Now I'm at one of the big tech companies that is suddenly all-remote. I miss …
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