Live data from Hacker News

Viewing profile — chipsy

chipsy

HN member
Joined
Mon, Aug 24, 2009, 2:29 PM UTC
HN karma
3,638
Public activity
1,450 items

About chipsy

@triplefox | jhofmann@321f.net

Recent public activity

  1. comment
    Comment #12151418

    I've written many 48 hour games. I've also written games that drag on for months or longer without apparent progress. The difference literally comes down to whether you are doing e…

  2. comment
    Comment #12133753

    I think the potential for a game to provoke some new legislation is very real. The quantity of people changing their use of time, space and infrastructure so suddenly is unpreceden…

  3. comment
    Comment #12132942

    It seems to be part of our habit in mathematics to first make many discoveries using brute-force and large enumerations, and then later extend the results with more sophisticated m…

  4. comment
    Comment #12127728

    For the manufacturer, it really does make a difference to their bottom line. The "software tie ratio" of console games in the 360/PS3 era was modest - somewhere between 3 and 8 acc…

  5. comment
    Comment #12124366

    The answer is: it depends. They will silently bend the "TRC" a little if there is a business case for releasing something now and not later. But most of the requirements center aro…

  6. story
  7. comment
    Comment #12067215

    Installing a bouncer means following technical documentation and having a server free. The first requirement kills the interest of people who want a single app install. The second …

  8. comment
    Comment #12042027

    Historically, most governance switches between "business as usual" and "urgent crisis" without much gradient. This gives the appearance of stability most of the time as most of the…

  9. comment
    Comment #12040183

    IME, having competed undergraduate studies in economics, it has a huge indoctrination blind spot in that as typically taught, the theories are presented as hard rules and students …

  10. comment
    Comment #12005182

    Have some DSP resources: Richard G. Lyons, Understanding Digital Signal Processing [0] Gareth Loy, Musimathics: The Mathematical Foundations of Music (volume 2) [1] r8brain-free-sr…

  11. comment
    Comment #12003925

    To put it another way, the British Empire had a "merchantalist" foundation - maintain a positive balance of trade and surplus material assets by forcing its colonies to engage in t…

  12. comment
    Comment #11997565

    This correlates with my personal experience. Lifting is a good idea, but my optimum for it is perhaps once a week, else I fall into overtraining. The rest of the time when I want t…

  13. comment
    Comment #11914317

    The 90's game was Quiz and Dragons by Capcom and it was arcade only.

  14. comment
    Comment #11886814

    Basically, you have three components of the future organization that get "architected" early on - how it sells things(marketing, sales, support), how it makes them(engineering, man…

  15. comment
    Comment #11881198

    It's both player count and "weakest link" syndrome. Games more like TF2, where weak or out-of-position players don't necessarily break a team, don't grow as toxic over the long hau…

  16. comment
    Comment #11879550

    You might not succeed at 100%, but you can remove "classes of error" by adopting particular styles or techniques backed by formal analysis. That's one of the biggest appeals of com…

  17. comment
    Comment #11849359

    A soft renderer wouldn't fit in 4096 bytes, too. The overwhelming preference of the demoscene when doing PC filesize compos is to lean on OS provisions in order to free up space fo…

  18. comment
    Comment #11844766

    Modding basically recoups the investment into making a game's community - an individual can present their result to an existing player community directly, with a brief forum post, …

  19. comment
    Comment #11838025

    Human-size applies to many activities, too. You only get so much time in the day, so "someday" can be put off no matter how long you wait. You never become so exceptional that all …

  20. comment
    Comment #11834439

    Likewise kick scooters. Fast and quiet enough to make pedestrians think "you are like a bike and I should treat you like one," but in fact far too slow for roads and unexpectedly a…

  21. comment
    Comment #11827394

    The "19" figure is mythical - just google "average age of soldiers in Vietnam" and you'll see that the real figures are known to be younger than other recent wars, just not so extr…

  22. comment
    Comment #11804189

    Use your calendar to structure the whole day, including some fun things, some chores, things you want to practice, and required events. If you have the whole spectrum of activity b…

  23. comment
    Comment #11803791

    I would say Pong approaches easiest for a game with real time graphics, though. The difficulty of Pong depends to a large extent on how real you try to make the physics. For a clas…

  24. comment
    Comment #11803498

    Not particularly more or less than other fields requiring similar creative adaptivity. If you ask a programmer to do commoditized tasks and punch the clock, then yes. If you ask th…

  25. comment
    Comment #11802871

    Many folks looking for a Perlin-like effect end up using the diamond-square(or "midpoint displacement") algorithm, which has a similar look but a somewhat simpler implementation: F…