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chinedufn

HN member
Joined
Sun, Jun 29, 2014, 6:59 AM UTC
HN karma
530
Public activity
88 items

About chinedufn

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Recent public activity

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    Comment #19241112

    Haven't heard of it until now! I can't quite tell - but it seems like you have to hit their servers in order to run this from the command line and the code isn't fully open source?…

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    Comment #18851012

    Glad you asked! There's a recent issue [1] in the wasm-bindgen repo that explains this, but essentially: - In this demo the WebGLRenderingContext was created on the Rust side (tech…

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    Comment #18846950

    Totally agree that there's room to look more water-y (depending on your application's needs). One thing that can be done is playing around with the numbers / uniforms in the fragme…

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    Comment #18846081

    Miiiiinor point/caveat here but jotting it down just for others that might be less familiar! Today WebGL is commonly referred to as a JS API because pretty much every WebGL app is …

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    Comment #18845854

    Ah interesting - so my thinking on this is: - I see that I poorly communicated this in the title, but I was actually shooting less for "Rust/WASM makes this better!!" and more for …

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    Comment #17708495

    Check out Rust’s wasm-bindgen - https://github.com/rustwasm/wasm-bindgen if ya haven’t already. Right now it you call into JS to interact with the DOM but when the host bindings pr…

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    Comment #17617591

    Yew is awesome and just knowing that something like that was possible inspired Percy. I also looked at Yew's `html!` macro when figuring out how Percy's could / should work. One di…

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    Comment #17617484

    Sure! The backend is pretty much this (messy) file - https://github.com/chinedufn/percy/blob/master/examples/isom... . It 1. Pulls in your application crate 2. Initializes your app…

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    Comment #17617430

    As in an example app? If you don't need server side rendering you can have one Rust file but you also need a JS file to initialize the WebAssembly module. So just one file isn't re…

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    Comment #17617405

    Sorry for the confusion I tried to write a title that would fit and guess I missed the mark! What I really mean is a virtual dom implementation that - On the frontend can diff/patc…

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