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chevyray

HN member
Joined
Sun, Aug 11, 2024, 6:23 AM UTC
HN karma
47
Public activity
19 items

About chevyray

Professional indie game developer, worldbuilder, and pixel font designer. Rust programmer.

Recent public activity

  1. comment
    Comment #41221392

    Out of curiosity, what would you say is the most accurate/comprehensive resource for learning about these?

  2. comment
    Comment #41220168

    I absolutely did find examples where I needed to specify. I kind of allude to that in the post, but yeah whenever I add the ability to automate something like this, I almost always…

  3. comment
    Comment #41219190

    I will absolutely consider it. I am getting some good ideas from other comments as well, so I'll put those in my project notes to do as a possible update to the fonts.

  4. comment
    Comment #41219182

    I did a quick search, this for Hungarian support, yes? If those are the only two characters I would have to do to support the language, I'm collecting suggestions from other commen…

  5. comment
    Comment #41218872

    Great suggestion, I would not have discovered this easily. thanks!

  6. comment
    Comment #41218779

    some is a homie and does excellent work! They also have a Patreon where you can support/guide them in the creation of new pixel art assets and fonts and stuff like that, if you're …

  7. comment
    Comment #41218761

    I wanted to describe how the algorithm works, and show what it looks like to ship a project of that magnitude, and share some of the fun problems complexities that come up. I'd lik…

  8. comment
    Comment #41217018

    This was just an oversight. I actually got very far into the project before I realized that ø was missing from my set. It’s something that I could definitely go through and patch i…

  9. comment
    Comment #41216951

    Not a bad suggestion at all. Lots of fonts even provide ligatures for certain letter pairs so they can touch, but tweak them so they look a bit better. That kind of thing is anothe…

  10. comment
    Comment #41214913

    A combination of word of mouth and itch.io's search system. I have a decent amount of social media followers, many who have used my fonts in the past, so the initial flood of wishl…

  11. comment
    Comment #41214843

    It also just makes them usable in traditional graphics editors like photoshop, indesign, affinity, aseprite, etc. Those tools do not have the concept of a pixel font, so using a TT…

  12. comment
    Comment #41214672

    Ahh yes there it is, thanks for clarifying. These are quite simple and would be easy to support.

  13. comment
    Comment #41214652

    I definitely could, I would have to do a bit of tests to see what kinds of volumes deserved special treatment. Usually the way I do things is I start by doing work manually. If I f…

  14. comment
    Comment #41214561

    Nice catch. That's a culprit of the `auto_kerning_min` property that you'll see on a lot of the fonts. this tells the auto kerner not to exceed that. I added this parameter because…

  15. comment
    Comment #41214355

    It makes me very happy to see people talking about how much work can go into a typeface. Like, these pixel fonts are very quick to make, but fully contoured vector fonts can be twe…

  16. comment
    Comment #41214352

    Glad you brought this up, because it's absolutely true! All the code is not on the site, but I actually allocate and clone a lot of strings and data structures as well. I did optim…

  17. comment
    Comment #41214345

    Is a micron the name of the straight line over the 'a' in Māori? A single pixel line over a bunch of a's is tremendously simple to do in pixel fonts, I could probably add that to a…

  18. comment
    Comment #41214338

    Sometimes I would get pretty far into a new font only to realize it was almost a total copy of another. It happened, I just managed to notice before releasing them lol

  19. comment
    Comment #41214335

    The game you are probably talking about is Beacon.