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cheerioty

HN member
Joined
Mon, Jul 18, 2011, 1:58 PM UTC
HN karma
609
Public activity
397 items

About cheerioty

Founder @ Questmate.com & Scriptable.run, Ex-Atlassian, Product & Tech Ninja, Developer of Games for Old Systems (Neo Geo, Genesis, Gameboy and others)

You can reach me via sascha [at] tape.io

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Past Experience/Projects/Achievements:

Before jumping into my first startup (next paragraph), I spent roughly 10 years working at local ISPs doing pretty much everything an ISP does... or at least did back then. Apache+CGI, Bind, Sendmail/Postfix, and a whole lotta Cisco. Remember when IOS was synonymous with Cisco instead of Apple?

In 2010 then I went on doing my own first startup, called doctape. Doctape was a cloud storage product with a focus on "software-less consumption", e.g. file conversion and preview technology. This was before Google Drive even existed and Dropbox's web interface and efforts around "cloud-first" storage were still in their infancy.

In 2014 we decided to switch strategies and start selling our tech as an API + client framework for others to use. Things escalated quickly from there, and I suddenly found myself talking to everyone from Amazon (VP of Kindle/Cloud Drive), to even our competitors like Dropbox (hey Drew ) & Box (hey Aaron ). Instead of joining a company that already had people working on file storage and such, we decided to go with an even more exciting opportunity for the team and also myself: joining Atlassian and moving with the team of seven + partners to Sydney, Australia.

During the first couple of years at Atlassian, my main focus was obviously to make the integration of our people and tech a success. Today what the team and I have built is powering pretty much all attachment + link experiences in Confluence, Jira, Bitbucket LFS & to some extent Trello. All that didn't happen overnight of course. In fact, our team was pretty much the first true cross-product platform investment Atlassian ever made, so you can imagine the work it took (not just tech, but also people and communication-wise) to break away from how they used to develop and operate each product, each in their own little silo. It's been an interesting ride (and rollercoaster), to say the least, but totally worth it!

I finally managed to jump ship in Dec 2020, and since been working away on Questmate (questmate.com), which I'm determined to make the number one app for getting shit done.

Time will tell, I guess ;)

P.S. As you might have seen in some of my posts, I'm always curious to connect with new folks.. to learn, help, and every now and then, invest. So please don't be shy to connect and pitch me what you're working on!

Recent public activity

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    Comment #45966557

    I swear they all sleeping and that one guy on call is like "sheeeeet"...

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    Comment #45456377

    This is a bit of an older video, but it shows the sheet based collection management in the second half of the video: http://youtube.com/watch?v=45TGtUQry6Q

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    Show HN: A collection manager and marketplace for physical retro games

    I’m building sumthings.com, a product-first marketplace and collection manager for all games, with a special focus on retro. You can track your collection, mark wanted items to get…

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    Comment #45210667

    Looks amazing. I'm currently using Mantine alot and still super happy with it so far, but will keep this in mind. I just wish somebody would finally build something of similar qual…

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    Comment #45198172

    Love YouTube, but between the price hikes and being fed nothing but shorts and doom-scroll bait, they’re pushing me to the edge. For the former, it feels like every streaming servi…

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    Comment #44892231

    OH: "New changelog entries go to the bottom, @vpalmisano .. Didn't I tell you this once?"

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    Comment #44709622

    You're not overthinking it. Beep boop

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    Comment #44709598

    I guess I'd try lovable first for my next venture.

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    Selling everything to everyone == selling nothing to no one

    I've built a lot of projects over the years—some simple, some complex—and I know they provide real value given their stickiness when people actually activate. But despite that, I o…

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    Comment #44468735

    Yes, also go tracker/fm-based instead of bloating game size with PCM tracks.

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    Comment #44468706

    I was planning taking on something like this myself before, hence these are notes of what I would go for quiet literally :) Given the amount of projects I already have going on rig…

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    Comment #44468669

    Getting the chance to talk to Peri soon, but here's my take.. - Backwards compatible C64/Amiga (I'm aware they don't own the Amiga Trademark itself), not PC/Emulation based (FPGA, …

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    Ask HN: What is something AI won't be able to do, if anything?

    I can't think of anything personally, so I'm curious what others might think.