Viewing profile — char_star_star
char_star_star
HN member- Joined
- Sat, May 21, 2022, 3:31 AM UTC
- HN karma
- 18
- Public activity
- 10 items
- HN profile
- View on Hacker News ↗
About char_star_star
No profile information was provided.
Recent public activity
-
comment
Comment #34551431
I wonder how long it will be until you have a customer using this just to share data to their own internal teams just so the data team doesn't have to mess around with Sheets! Also…
-
comment
Comment #33758300
Non-consumption and non-importation movements in response to taxes levied on various goods imported from England. Precursors to the future direct action taken at the Boston Tea Par…
-
comment
Comment #32918382
Now just train a model to generate types and move sets from Pokémon images and you can do procedurally generated Pokémon games.
-
comment
Comment #32595070
Modern Employer of Record services make all of this quite easy. There’s some additional cost, sure, but in my experience if you’re trying to hold on to talent it’s well worth it. A…
-
comment
Comment #32427737
I’m increasingly of the opinion that if it doesn’t face customers it should be done using something like Retool. Especially considering that you can just plug it into your internal…
-
comment
Comment #32427114
One thing I’ve found is that if you put something together in thirty minutes you’ll get much more detailed requirements because end users now have a tangible thing to organize thei…
-
comment
Comment #32426458
Thank you for expressing exactly what I’ve felt. In my experience something like Retool lets you spin up an incredible amount of functionality very quickly, and it also does a grea…
-
comment
Comment #32270040
Here in Tampa, so close to the birthplace of Publix Supermarkets, we are born knowing to seek out BOGOs. BOGO as a shopping term has been around as long as I can remember.
-
comment
Comment #31864837
Bret has written so much at this point that he’s got the enviable problem of balancing how to introduce established concepts for new readers while not being repetitive for his exis…
-
comment
Comment #31624916
I would love a game whose battle mechanics reflect this—make a plan before the battle, have a few moments during the battle where you can make a meaningful decision (e.g. where to …