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caspar

HN member
Joined
Fri, May 25, 2012, 4:13 AM UTC
HN karma
242
Public activity
92 items

About caspar

https://asparck.com

Solo game dev @ https://slowrush.dev

Building Signs of Danger, an online & local multiplayer Noita-like roguelite set in a falling sand world.

Recent public activity

  1. comment
    Comment #49177251

    You can "solve" this by throwing your PDF statements at llms and having them extract the transactions. Has privacy implications if you use hosted llms of course. As for self hosted…

  2. comment
    Comment #49000663

    This is partially a "how much does the model follow instructions" thing. I use Pi with a vibed LSP extension and Claude (4.6 or thereabouts) almost never followed instructions to u…

  3. comment
    Comment #48891049

    Try vidir from moreutils (or its improved version, https://github.com/bulletmark/edir ). It opens the list of filenames in a given directory (or set of files passed on cmdline) in …

  4. comment
    Comment #48624648

    There was/is a patch available that lifted the unit limit significantly. I played with it constantly. Even played a match at a lan party with friends last year.

  5. comment
    Comment #48319469

    Well language detection isn't all that hard in the scheme of things (especially now), but maybe having only training on English makes models less effective programmers. It would be…

  6. comment
    Comment #48160534

    An internet comment communicating the death of communication on the internet - how wonderfully paradoxical! (or if you tasked an AI to write that: how appropriate!)

  7. comment
    Comment #47929650

    This is also what I've done for my multiplayer falling sand game: it's very much not vibe coded (too performance-sensitive), but coding agents can launch the game on my steamdeck a…

  8. comment
    Comment #47889185

    2x2 pixel font is probably impossible[1], but with a few more pixels of width someone made a surprisingly readable 2-pixel-high font: https://www.reddit.com/r/PixelArt/comments/1my…

  9. comment
    Comment #47888992

    Not the OP but here is a good example: https://mariozechner.at/posts/2025-11-30-pi-coding-agent/ Initially I read it because just it was interesting but it has ended up being the h…

  10. comment
    Comment #47486565

    Really? I've been a fulltime Linux user for years but there are tons of excellent Windows-only apps. Here are some that I miss: Directory Opus, ShareX, Wiztree, Everything, AltDrag…

  11. comment
    Comment #47483861

    > I've been struggling to sell it ... they will value a one-shotted pretty UI over all these other aspects. I do not think that it's your competitors' pretty one-shotted UIs that a…

  12. comment
    Comment #47365178

    Noita uses herringbone wang tiles where each wang tile pixel is 16x16 simulated in-game CA pixels, with tiles selected from a per-biome pool and the ability for biome-specific scri…

  13. comment
    Comment #47132042

    for anyone reading this later, claude code's sandbox code is at https://github.com/anthropic-experimental/sandbox-runtime/

  14. comment
    Comment #47082479

    I haven't used opencode but pi agent runs rings around claude code. Never eats tons of CPU on big outputs, no flickering, open source, tree-based context instead of claude's linear…

  15. comment
    Comment #46912444

    Well, sometimes your compiler will work out how to more efficiently compile a thing (e.g. vectorize a loop), and other times you'll rework some code to an equivalent formulation an…

  16. comment
    Comment #46883218

    Not strictly true afaik? If you own the copyright to the entire codebase you can relicense at will to a different license. (that's what CLAs enable among other things) Not sure whe…

  17. comment
    Comment #46826241

    Presumably others will write the prompts (or equivalent directing mechanism) that will steer the generation, such that you can act out whatever fantasies interest you.

  18. comment
    Comment #46826196

    Likely a separate issue, but I also have massive slowdowns whenever the agent manages to read a particularly long line from a grep or similar (as in, multiple seconds before charac…

  19. comment
    Comment #46826126

    FYI the sandbox feature is not fully baked and does not seem to be high priority. For example, for the last 3 weeks using the sandbox on Linux will almost-always litter your repo r…

  20. comment
    Comment #46686714

    I think state of the art LLMs would pass the Turing test for 95% people if those people could (text) chat to them in a time before LLM chatbots became widespread. That is, the main…

  21. comment
    Comment #46463848

    +1 for Maestral, have been using it for about a year on my Linux install and it works seamlessly.

  22. comment
    Comment #46454792

    Unity is Unreal Engine's biggest competitor by far. Godot competes with Unity (mostly for 2D games) but is at least a decade off being any threat to Unreal. So yes, funding Godot i…

  23. comment
    Comment #46432648

    I can vouch for this "study plan". 4 years ago I tackled exactly those courses (raytracer[0] first, then CPU rasterizer[1]) to learn the basics. And then, yes, I picked up a lib th…

  24. comment
    Comment #46180953

    Certainly if you take it in combination with his earlier "Intel is listening" blog post: https://www.brendangregg.com/blog/2025-11-22/intel-is-listen...

  25. comment
    Comment #45886464

    A multiplayer falling sand game - kinda like Noita, but faster paced and online & couch co-op - which happens to run on both desktop and in the browser (including online multiplaye…