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Viewing profile — canyp

canyp

HN member
Joined
Sun, Jun 08, 2025, 5:08 PM UTC
HN karma
277
Public activity
157 items

About canyp

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Recent public activity

  1. comment
    Comment #48533621

    You could have elaborated the way you did here to begin with. > shame on you if it's your website, given that you've previously submitted content from there How do you jump to such…

  2. comment
    Comment #48529400

    Not to take away from the post, but "everyone is not" should probably be "not everyone is".

  3. comment
    Comment #48529355

    The math alone doesn't do it justice anyway because the context switch is terrible. Why can't I just think about the play that just unfolded and discuss with others? Basketball has…

  4. comment
    Comment #48523317

    Somewhere in the docs they state that they must also recreate whatever bugs the API has, otherwise applications written with those bugs as an (implicit) assumption could misbehave.…

  5. comment
    Comment #48522429

    I have always joked the Super Bowl was a long commercial with football breaks in between. Guess they're going for soccer this time too.

  6. comment
    Comment #48522341

    Unlike your comment, which is the pinnacle of human thought? You are also wrong.

  7. comment
    Comment #48522334

    I'm not sure about the standard part, but it does call out MS' STL in the sentence prior to what you quoted. And why is the latter nonsense? lists have had terrible cache performan…

  8. comment
    Comment #48522325

    doesn't require iostream.

  9. comment
    Comment #48519217

    My codebase uses a fairly dumbed down version of C++, but I would have liked to see more depth in this post. As it is, it is not very useful. There are many more things to avoid th…

  10. comment
    Comment #48485652

    It is the point , precisely.

  11. comment
    Comment #48485640

    Indeed. It is rare to encounter a webgl/gpu visualization that doesn't rev up the fans at 100% while sitting idle, let alone to have this low latency handling input. Virtually all …

  12. comment
    Comment #48485283

    It may as well be outside our bounds and unverifiable, but that doesn't mean it doesn't matter or that it shouldn't be part of "practical" discussion, whatever you consider "practi…

  13. comment
    Comment #48485247

    I believe the fact that it is night time does a lot to it, since we're just wired for a healthy fear of the dark. Coupled with consciousness fading into sleep, it seems to open up …

  14. comment
    Comment #48485232

    Being a materialist and claiming that everything is the consequence of physical phenomena is great, but then you have a lot of homework to do. So I see no more strength in its clai…

  15. comment
    Comment #48470726

    I go through that exercise of visualizing the void and it is fascinating and terrifying at the same time, especially if you do it before going to sleep. That being said, you can't …

  16. comment
    Comment #48470672

    Makes sense, thank you.

  17. comment
    Comment #48470635

    Ironically, the image showing the graph that does that transformation could have gone through the pipeline as well. I'd be curious to know in more detail what exactly is going on t…

  18. comment
    Comment #48470617

    I don't even know what GP is smoking, but real fights are measured in milliseconds.

  19. comment
    Comment #48470592

    Possibly, but always check the assembly. The even faster version, opts aside, would be to initialize the pointer at y*screenRect.w and ++ at every loop to avoid the addressing arit…

  20. comment
    Comment #48437872

    I still don't get what is the advantage over an unsigned integer. Yes, fp64 has unused bits. But why are you going to involve the FPU at all when a uint64 does the trick as well? P…

  21. comment
    Comment #48436168

    > Content addressing is extensionality made physical (chapter 11) Actually, that's in chapter 12; 11 is the standard library. Maybe the LLM got confused because the chapters are 0-…

  22. comment
    Comment #48436112

    I didn't even get that far; I found the syntax annoying.

  23. comment
    Comment #48429238

    If you haven't already, check/increase the GPU memory carve-out on your UEFI. More details: https://rocm.docs.amd.com/en/docs-7.2.0/how-to/system-optimi...

  24. story
  25. comment
    Comment #48428748

    The code casino is real and I don't have an answer to it, only share the sentiment. It is frustrating and exhausting to go through those boom/bust cycles. The workflow that works f…