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cannoneyed

HN member
Joined
Thu, Oct 16, 2014, 4:01 PM UTC
HN karma
548
Public activity
42 items

About cannoneyed

AI Controllability at Google DeepMind NYC Area

Recent public activity

  1. story
    Show HN: isometric.nyc/snow

    Hey HN, As NYC wakes up to the largest blizzard in years, I’d like to share [isometric.nyc/snow]( http://isometric.nyc/snow ) - a wintry mix of the original isometric pixel map of …

  2. comment
    Comment #46727307

    a) couldn’t decide where to draw the edges b) I live in NJ ;)

  3. comment
    Comment #46726189

    Oh wow this is great, I threw a few of these tricks at it and never really felt like I nailed it... Might have to revisit after playing around with this more

  4. comment
    Comment #46726164

    I just couldn't justify spending dozens more hours for Staten Island...

  5. comment
    Comment #46726145

    This is so good, just ordered one!

  6. comment
    Comment #46726135

    I'd say that deciding where a transient should go" is creative, manually aligning 15 other tracks over and over again is not (not to mention having to do it in both the DAW and mel…

  7. comment
    Comment #46726065

    Yup, I'm a big fan. They'd be the first to admit that making true pixel art is very hard, and getting the AI to do it even somewhat consistently requires a lot of tuning and guardr…

  8. comment
    Comment #46726028

    Author here, and to reiterate another reply - all of the critique of "pixel art" is completely fair. Aesthetically and philosophically, what AI does for "pixel art" is very off. An…

  9. comment
    Comment #46725659

    Hell yeah oxen.ai is awesome, made my life so much easier

  10. comment
    Comment #46725596

    Yeah this is all completely fair and I agree with all of it. Aesthetically and philosophically, what AI does for "pixel art" is very off. And once you see the "AI" you can't really…

  11. comment
    Comment #46725574

    simple is relative, could definitely be done, but until the models get a bit smarter and require less manual hand-holding it'd be a lot of grindy work

  12. comment
    Comment #46725563

    yeah I had to put it behind a worker to deal with the subdomain and various other subtle caching issues. All in all cloudflare is incredible, and Claude makes it actually quite eas…

  13. comment
    Comment #46725542

    Yeah I'll get the code out there soon - it's just very vibe-y right now, the repo is a bit of a mess since I never bothered to organize things. The secret sauce is really in the fi…

  14. comment
    Comment #46725525

    Yup back of the napkin is probably about there - also spent a fair bit on the oxen.ai fine-tuning service (worth every penny)... paint ain't free, so to speak

  15. comment
    Comment #46724631

    oh wow that's such a good/obvious idea, i'll see if I can whip it together tonight

  16. comment
    Comment #46724626

    that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinki…

  17. comment
    Comment #46724616

    Haha I had to throw in the towel at some point and Staten Island didn't make the cut. Sorry (not sorry)

  18. comment
    Comment #46724610

    Interestingly enough even the big guns couldn't reliably act as judges. I think there are a few reasons for that: - the way they represent image tokens isn't conducive to this kind…

  19. comment
    Comment #46724581

    100% - I originally wanted to do that but when I realized how much manual work I'd have to do just to get the tiles generated I had to cut back on scope pretty hard. I actually hav…

  20. comment
    Comment #46724556

    Yeah I actually did that quite a bit too. I didn't want to get too bogged down in the nitty gritty of the tiling algorithm because it's actually quite difficult to communicate via …

  21. comment
    Comment #46724526

    Yeah it leaves a lot to be desired. Once you see the AI it's hard to unsee. I actually had a few other generation styles, more 8-bit like, that probably would have lended themselve…

  22. comment
    Comment #46724494

    We had our third kid in late November, and I worked sporadically on it over the following two months of paternity leave and holiday... If I had to bet, I'd say I put in well over 2…

  23. comment
    Comment #46724460

    the classic "water/concrete" issue! There's probably a lot of those around the map - turns out, it's pretty hard to tell the difference between water and concrete/terrain in a lot …

  24. comment
    Comment #46724443

    I mean this pretty literally though - I'm not particularly interested in these questions. They've been discussed a ton by people way more qualified to discuss them, but I personall…

  25. comment
    Comment #46723607

    Yup the adjustment was giving cloudflare 5 bucks :)