Viewing profile — calebwin
calebwin
HN member- Joined
- Tue, Jan 08, 2019, 3:00 AM UTC
- HN karma
- 72
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- 29 items
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About calebwin
Recent public activity
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Comment #21352209
https://docs.rs/em contains not only documentation but also comprehensive explanation on effectively using Emu. I would recommend looking through it first. Of course, if you have q…
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Comment #21317363
- Maybe there is a component of RLSL that could be useful. I have to think more about what I want that component to be. - I want Emu to support general Rust code but still use stab…
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Comment #21316614
I've been working on a project with similar goal to RLSL, called Emu. It's a procedural macro that automatically off-loads portions of code to run on a GPU. Here's a quick example.…
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Comment #19567666
Would you mind elaborating on the "compile time reference counting"? Is this new? How does it handle cycles?
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Comment #19443766
I really like that graphic for the website and README! Did you make it?
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Comment #19148748
Would you mind explaining why compiling to machine code was faster than to C?
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Comment #19102461
Isn't the main reason why languages like Go and Rust don't do that because it would produce a ton of memory garbage?
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