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c0de517e

HN member
Joined
Sat, Jun 21, 2014, 12:42 AM UTC
HN karma
49
Public activity
43 items

About c0de517e

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Recent public activity

  1. comment
    Comment #48286824

    I kinda doubt it. Ive doesn't have that much pull, most people don't know him, definitely not as much pull as Ferrari, one of the most recognizable brands in the world. And I bet F…

  2. comment
    Comment #48281587

    I'd wager that razor blades and scalpels and many other things sharper than kitchen knives are made by machines. Sometimes we don't automate fully expensive things because handmade…

  3. comment
    Comment #46383211

    I imagined that there would be better ones made by real c64 democoders, but I can include a .prg. Also, if you make a C project in the web-based IDE I linked, and copy-paste the la…

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    Comment #46381053

    It's just how I decided to generate the previews for my blog in general. Not my best idea, but I don't hate it enough yet to change it.

  6. comment
    Comment #46375575

    There are both mechanical keyboards for the c64 (mechboard 64) and c64 inspired mechanical keyboards for the PC (8bitdo sells one, probably others)

  7. comment
    Comment #46370801

    Eh, if only I had one. I have some relatives living next to me through and I think I remember an old TV in their basement, I might check it out, that's a good idea.

  8. comment
    Comment #46370784

    Fwiw, the c64 is pretty robust, if you don't use the original power supplies. I'm surprised that people find this to be an example of clickbait. If I cared about views, I'd imagine…

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    Comment #46370758

    Author, fwiw, I don't do/care about click-bait, as I never cared about clicks. Since I moved to my bespoke blog system (previously I was on blogspot) I don't even track page views.…

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    Comment #46370744

    Author - yes, it's "aesthetic", albeit not my best work and I might revert that decision at some point. Was inspired by lowtechmagazine but they did a much much better job. I do ca…

  11. comment
    Comment #30201802

    I wrote that it doesn't need VR, not that it wouldn't benefit from it. My 2 cents is that currently and for the foreseeable future VR is not a big asset, I think it's clunky and ri…

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    Comment #25489171

    Respectably, I don't care about "your eyes" - all people are different and that's ok. Nor I care -specifically- about DLSS, obviously technologies are always evolving, it's not tha…

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    Comment #25473465

    Author here. DLSS is not the end-solution to rendering, well, nothing is, but it's an AMAZING piece of technology. All these temporal and dynamic resolution techniques are here to …

  14. comment
    Comment #25473402

    Depending on the engine, yes, it might need to be made relatively early. But in practice it's, as everything, design. Some games want to have that element in their gameplay, some d…

  15. comment
    Comment #25471483

    SSAO doesn't help much in this case, I've added an image of the final frame at the beginning of the post.

  16. comment
    Comment #25471476

    It's not about post-processing, it's that most lights do not cast shadows. So yes, there can be a bit of "floating" in certain scenes.

  17. comment
    Comment #25471464

    Added to the post, thanks for the comment.

  18. comment
    Comment #25470947

    A waste of a comment :)

  19. comment
    Comment #25461439

    It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the b…

  20. comment
    Comment #21690031

    Author here - no, that link was to show something bizzarre, how (some) people lose their minds in weird elucubrations on the politics of software - instead of actual hacking. I am …

  21. comment
    Comment #21690021

    Author here - indeed this is the correct interpretation. Sorry if the post isn't clear. I do love Unity (and all the other things listed).

  22. comment
    Comment #19375648

    That was my worst talk! Thanks for the kind words.

  23. comment
    Comment #19375646

    Author here - we are specialists who know their field. More or less, of course you can't know all, we also collaborate with each other, but keeping up with published research is no…

  24. comment
    Comment #19375633

    Author here - you are most definitely right, there is little correlation between game tech and end results anyways. It's mostly internal stuff, there are millions of other variable…

  25. story