Viewing profile — c0de517e
c0de517e
HN member- Joined
- Sat, Jun 21, 2014, 12:42 AM UTC
- HN karma
- 49
- Public activity
- 43 items
- HN profile
- View on Hacker News ↗
About c0de517e
No profile information was provided.
Recent public activity
-
comment
Comment #48286824
I kinda doubt it. Ive doesn't have that much pull, most people don't know him, definitely not as much pull as Ferrari, one of the most recognizable brands in the world. And I bet F…
-
comment
Comment #48281587
I'd wager that razor blades and scalpels and many other things sharper than kitchen knives are made by machines. Sometimes we don't automate fully expensive things because handmade…
-
comment
Comment #46383211
I imagined that there would be better ones made by real c64 democoders, but I can include a .prg. Also, if you make a C project in the web-based IDE I linked, and copy-paste the la…
-
comment
Comment #46381055
thanks
-
comment
Comment #46381053
It's just how I decided to generate the previews for my blog in general. Not my best idea, but I don't hate it enough yet to change it.
-
comment
Comment #46375575
There are both mechanical keyboards for the c64 (mechboard 64) and c64 inspired mechanical keyboards for the PC (8bitdo sells one, probably others)
-
comment
Comment #46370801
Eh, if only I had one. I have some relatives living next to me through and I think I remember an old TV in their basement, I might check it out, that's a good idea.
-
comment
Comment #46370784
Fwiw, the c64 is pretty robust, if you don't use the original power supplies. I'm surprised that people find this to be an example of clickbait. If I cared about views, I'd imagine…
-
comment
Comment #46370758
Author, fwiw, I don't do/care about click-bait, as I never cared about clicks. Since I moved to my bespoke blog system (previously I was on blogspot) I don't even track page views.…
-
comment
Comment #46370744
Author - yes, it's "aesthetic", albeit not my best work and I might revert that decision at some point. Was inspired by lowtechmagazine but they did a much much better job. I do ca…
-
comment
Comment #30201802
I wrote that it doesn't need VR, not that it wouldn't benefit from it. My 2 cents is that currently and for the foreseeable future VR is not a big asset, I think it's clunky and ri…
-
comment
Comment #25489171
Respectably, I don't care about "your eyes" - all people are different and that's ok. Nor I care -specifically- about DLSS, obviously technologies are always evolving, it's not tha…
-
comment
Comment #25473465
Author here. DLSS is not the end-solution to rendering, well, nothing is, but it's an AMAZING piece of technology. All these temporal and dynamic resolution techniques are here to …
-
comment
Comment #25473402
Depending on the engine, yes, it might need to be made relatively early. But in practice it's, as everything, design. Some games want to have that element in their gameplay, some d…
-
comment
Comment #25471483
SSAO doesn't help much in this case, I've added an image of the final frame at the beginning of the post.
-
comment
Comment #25471476
It's not about post-processing, it's that most lights do not cast shadows. So yes, there can be a bit of "floating" in certain scenes.
-
comment
Comment #25471464
Added to the post, thanks for the comment.
-
comment
Comment #25470947
A waste of a comment :)
-
comment
Comment #25461439
It's a lifelong journey of passion and learning :) I put together a list of resources here, just start somewhere and keep going, there are so many options nowadays the really the b…
-
comment
Comment #21690031
Author here - no, that link was to show something bizzarre, how (some) people lose their minds in weird elucubrations on the politics of software - instead of actual hacking. I am …
-
comment
Comment #21690021
Author here - indeed this is the correct interpretation. Sorry if the post isn't clear. I do love Unity (and all the other things listed).
-
comment
Comment #19375648
That was my worst talk! Thanks for the kind words.
-
comment
Comment #19375646
Author here - we are specialists who know their field. More or less, of course you can't know all, we also collaborate with each other, but keeping up with published research is no…
-
comment
Comment #19375633
Author here - you are most definitely right, there is little correlation between game tech and end results anyways. It's mostly internal stuff, there are millions of other variable…
- story