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bytecauldron

HN member
Joined
Sat, Jun 07, 2025, 2:18 PM UTC
HN karma
19
Public activity
8 items

About bytecauldron

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Recent public activity

  1. comment
    Comment #48108761

    You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of remov…

  2. comment
    Comment #48089942

    Sorry, I should have been more specific. This is how every *good local option works.

  3. comment
    Comment #48087958

    This is a bit disingenuous. People aren't losing their shit about a local model being installed. It's the lack of user autonomy. Just give the option to download a model instead of…

  4. comment
    Comment #47743308

    I feel like regex and curated blocklists would get you pretty far before needing an LLM to continuously read your feed. I'm wondering how successful the local options are, because …

  5. comment
    Comment #46481714

    Not saying there isn't anything valuable here but the entire site looks like an LLM prompt.

  6. comment
    Comment #46317719

    I was going to ask. Isn't 4k from Discord pretty low for the work conducted here? I'm not familiar with bounty payouts. I'm hoping these companies aren't taking advantage of them.

  7. comment
    Comment #46293172

    I added Nvidia PhysX to GameMaker. https://youtu.be/CNy4D0Kfu34 I have a public alpha launching in two weeks, so this video is unlisted at the moment. Nervous but I'm pretty happy …

  8. comment
    Comment #44417034

    I'm currently developing a middleware that connects Nvidia PhysX to GameMaker. There's still a lot of work left but I have most features working in some capacity. Dynamic and stati…