Viewing profile — bytecauldron
bytecauldron
HN member- Joined
- Sat, Jun 07, 2025, 2:18 PM UTC
- HN karma
- 19
- Public activity
- 8 items
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About bytecauldron
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Recent public activity
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Comment #48108761
You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice. It's common to take a 3D game and then work within the limitations of remov…
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Comment #48089942
Sorry, I should have been more specific. This is how every *good local option works.
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Comment #48087958
This is a bit disingenuous. People aren't losing their shit about a local model being installed. It's the lack of user autonomy. Just give the option to download a model instead of…
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Comment #47743308
I feel like regex and curated blocklists would get you pretty far before needing an LLM to continuously read your feed. I'm wondering how successful the local options are, because …
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Comment #46481714
Not saying there isn't anything valuable here but the entire site looks like an LLM prompt.
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Comment #46317719
I was going to ask. Isn't 4k from Discord pretty low for the work conducted here? I'm not familiar with bounty payouts. I'm hoping these companies aren't taking advantage of them.
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Comment #46293172
I added Nvidia PhysX to GameMaker. https://youtu.be/CNy4D0Kfu34 I have a public alpha launching in two weeks, so this video is unlisted at the moment. Nervous but I'm pretty happy …
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Comment #44417034
I'm currently developing a middleware that connects Nvidia PhysX to GameMaker. There's still a lot of work left but I have most features working in some capacity. Dynamic and stati…