Viewing profile — brynnbee
brynnbee
HN member- Joined
- Tue, Feb 10, 2026, 6:07 PM UTC
- HN karma
- 149
- Public activity
- 80 items
- HN profile
- View on Hacker News ↗
About brynnbee
Recent public activity
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Comment #49246413
I'm working on getting the full storyline working, it's a little complicated because I need to morph it a bit to work in an MMO context. It's also inherently a little complicated b…
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Comment #49239211
They have physics now! And flip over when you go too hard. I spent literally like 5 hours fine tuning forklift physics, haha.
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Comment #49239196
I accept they might C&D me. I'll take it down instantly if they do. Or even just a polite email. It's just a fun demo project and I refuse to accept any money for it so my hope is …
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Comment #49237877
I wanted to make MMOs when I was like 12 years old and everyone on the internet told me it was impossible and it took millions of dollars and a team of 200 people and crazy levels …
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Comment #49237791
Thanks! It's been a labor of love for over a year. Maybe closer to two, I sort of lose track.
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Comment #49237777
The Shenmue one does! Also the pool game in the jazz club should work well on mobile. The pool game is available as a small stand-alone website here too, complete with Shenmue asse…
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Comment #49237388
My two biggest projects are: https://www.idlequest.net/ - a from-scratch recreation of the 1999 MMORPG classic EverQuest, featuring a real-time MMO server written in Go, a 3D game …
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Comment #49221831
GIMP isn't bad these days, I use it constantly
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Comment #49221759
Yeah that's my weakest browser game since I've actually transitioned to using a desktop Godot client I haven't released yet. It will load eventually it just takes forever bc the as…
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Comment #49218377
It'd be interesting to see what someone could do to turn a 90s era adventure game into an MMO! I never played the game myself but I think basically any game dev project that modern…
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Comment #49218261
I've reverse engineered multiple classic games and turned them into popular, browser-based MMO-like experiences. I'm also creating a free platform that replaces extremely out-of-da…
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Comment #49218249
I burned through $100 of credits in literally 40 minutes doing the same long running task I always do.
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Comment #49215950
Others have said similar but I disagree, I'm spending $200/m and I can easily burn through my weekly quota with a few overnight goals using 5.6 medium.
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Comment #49206208
I had same experience with OpenAI. I have the $200/month plan and use 5.6 Sol all the time. What would normally use about 2% of my weekly allowance burned through $100 of credits i…
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Comment #49155599
I don't think these studies meaningfully replicate the motivation of real life situations where there is either a lot of money on the line or emotional investment. Anyone can be ho…
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Comment #49127392
Honestly having AIs already pretty flawlessly write in basically any language and do good enough translations from any to any is pretty astounding. Throw that on these walking robo…
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Comment #49123975
Say HN is turning into reddit three times in the mirror to summon him
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Comment #49016472
on this day we are all the unwritten vinegar book
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Comment #49016462
that is really cool, I would not expect him to respond to emails like that!
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Comment #48958203
Savvy types use Linux
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Comment #48958130
If you made a chart showing real human activity on reddit I imagine there's a big decline. The obviousness of bots and bot upvoting is undeniable
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Comment #48894458
Thanks! That's a good observation - I think in original EQ the camera is always perfectly following the player's back instead of being on a slight delay like IdleQuest. The actual …
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Comment #48893663
I've been working on IdleQuest for about a year. It's a from-the-ground-up recreation of the 1999 classic, EverQuest. It features a custom real-time MMO server built in Go, a very …
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Comment #48883974
An industrial jumpring making machine is currently on ebay for $2500. I don't think a problem that can be solved so cheaply can be classified as a failure of an industry.