Viewing profile — bryal
bryal
HN member- Joined
- Fri, Sep 26, 2014, 9:44 PM UTC
- HN karma
- 131
- Public activity
- 65 items
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About bryal
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Recent public activity
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Comment #45357343
Non-tokio runtimes manage just fine without all of those bounds for local, single-threaded execution though. https://docs.rs/smol/latest/smol/fn.block_on.html
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Comment #36687141
There's such a thing as unfunny comedians.
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Comment #36678311
> > I never claimed to be funny > You literally used the word "comical" in the previous post. English is not my language, but if I search for a definition, I get: "comical: arousin…
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Comment #36363370
Another alternative is to use the RMT (remote control module). I've had success with that. There's a driver for it in Rust: https://lib.rs/crates/ws2812-esp32-rmt-driver
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Comment #36363256
They are callable from plain Rust. See the crate `esp-idf-sys` [1]. I'm using ESP32-C3, Rust, and the IDF for a DIY RGB room lighting solution [2]. Convenient MQTT and OTA updates …
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Comment #34663295
Seriously. The post should've just been the "Rust Isn’t Fun for Me" section. That's the reason, everything else is just rationalizing. To be clear, I don't mean to disparage the au…
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Comment #31664752
Also, get a new smoke detector just to verify that you're not sleeping every night in a room with a carbon monoxide leak.
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Comment #30283615
I can write on a piece of paper, right now, that I have supreme power over the state. That doesn't actually make it so. Most of the powers the monarchs in Scandinavia supposedly ha…
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Comment #28861926
Sounds like the Zeitgeist movement. Just some Americans re-inventing socialism yet again (more specifically the branch of socialism sometimes referred to as Fully Automated Luxury …
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Comment #25730352
> narcissistic idiots Right back at ya
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Comment #25386283
> Just a reminder that 256kbit is A LOT when using modern codecs. Seriously. Opus is close to transparent already at 128kbps.
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Comment #24997504
> > More broadly, the big news of the election seems a clear rejection of the far-left agenda. > 100% agree with this conclusion. Except the reason that Biden isn't doing as great …
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Comment #24917272
Isn't that basically how you'd write it in Prolog?
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Comment #24806836
It is in France, and possibly other places as well.
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Comment #24800306
Reminds me of a post on here in 2018, "It Takes Two Neurons to Ride a Bicycle (2004)" [1], where many of the commenters rightfully pointed out that instead of turning this into a m…
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Comment #24594641
In my uni, many professors used Emacs when demonstrating. For example, one course [0] used the Agda language [1] as a proof assistant. Afaik, the only good interactive Agda interfa…
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Comment #24593371
> Much of the failure (or poor performance) of the public school system for low-income children is also a fault of the breakdown of family discipline and emphasis on education in t…
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Comment #24561507
VSCode isn't, but VSCodium is.
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Comment #24561505
VSCode isn't open source, but VSCodium (which comprises a significant subset of VSCode) is. See https://news.ycombinator.com/item?id=24561289 .
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Comment #24380291
Depending on your definition of the term, OOP can imply parametric & ad hoc polymorphism. Sure. But that in no way implies that all languages with that kind of polymorphism are OOP…
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Comment #24372317
How do you reconcile "heavy use" and straying from home row? Any serious who actually engages their keyboard in heavy use would be just as productive with a 60% keyboard, as they w…
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Comment #24362657
> OCaml added an object system to ML. CommonLisp added an object system to lisp. Haskell added TypeClasses. Scala is an attempt at an Haskell like language with a full object syste…
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Comment #24227880
Right, because hating someone for being a jew and hating someone for being a racist are totally equivalent. Both sides are bad! Only us enlightened centrists realize that you have …
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Comment #23693698
> SDF ray marching does a point query against the BVH Aah, alright. I've written a ray tracer that uses an (L)BVH before, so I'm familiar with how it works for ray tracing. What I …
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Comment #23676237
Do you know how this ray marching compares to normal ray tracing time complexity wise, with regards to the amount of geometry?