Viewing profile — brunovcosta
brunovcosta
HN member- Joined
- Wed, Apr 12, 2017, 11:33 AM UTC
- HN karma
- 88
- Public activity
- 81 items
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About brunovcosta
If you want talk? please, reach out!
bruno [at] abstra.app
Recent public activity
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Comment #49134470
[dead]
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Comment #49126816
Amazing!
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Show HN: OSS, Server-rendered multiplayer games with Lua (no client code)
Hey everyone, A couple of weeks ago I shared a small toy game engine I’d been working on: https://news.ycombinator.com/item?id=46491560 I got a lot of great feedback, and several p…
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Comment #46499374
Not exactly, since they aren't opinionated in the game engine, they can't control what "primitives" are being used to render.. they probably just encode video
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Comment #46495360
That's AMAZING! I will definitively follow that!
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Comment #46495123
It's possible, but harder than traditional client/server paradigm since the client here is generic so the predictablity should be based on something other than heuristics I'm think…
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Comment #46494456
good feedback! I'm seeing people really struggly with the control lag + speed. I'm always biased since I test locally with no delay when developing :)
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Comment #46493921
I will definitely try it! I'm using Gzip since it comes with all browsers hence a easy approach That said, I will find som zstd decompressor for js/wasm and try! edit: I just added…
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Comment #46493569
That's exactly my approach! I'm sending canvas commands instead of pixels, which makes things faster That said.. I don't think stadia could do that since it's not opinionated about…
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Comment #46493543
Thank you!
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Comment #46493538
Amazing! Never heard of this byond/ss13/14 Thank you for the reference!
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Comment #46493523
You're correct My approach lives in some place between video streaming and data streaming in terms of performance It's not intended to be faster than a proper client that brings a …
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Comment #46493497
You're right Especially with today's computer vision The cheating I'm more protected (just as stadia, etc..) is regarded to client/code exploitation which we don't have to worry ab…
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Comment #46493457
Yeah.. As people are playing and I'm watching their feedbacks it is becoming clear to me that the main source of input delay comes from the distance to the server.. the whole game …
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Comment #46493436
exactly as @iku commented.. there is a cooldown time between shots.. it pulses when you're ready and resets when you try before it's loaded! It seems that I should add a better vis…
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Comment #46492196
Amazing! hahaha.. Tip: Arrows + Z (shoot)
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Show HN: Server-rendered multiplayer games with Lua (no client code)
Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Ev…
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Comment #38880604
Founder of https://abstra.io here (YC S21, a python friendly alternative to Airplane). Given the abrupt timeline of 3 months, we are urgently prioritizing support for Airplane user…