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brontosaurusrex

HN member
Joined
Thu, May 26, 2022, 4:18 PM UTC
HN karma
25
Public activity
43 items

About brontosaurusrex

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Recent public activity

  1. comment
    Comment #49193281

    Thanks for feedback. I'll see what I can do with cursor getting out of the play window, would cursor lock be a solution? (click once to lock, click twice to unlock). Yeah the physi…

  2. comment
    Comment #49180144

    Thanks for feedback, it appears I need DeviceOrientationEvent.requestPermission() call before the game can tilt (Maybe in next version), and I can't force a true programmatic fulls…

  3. comment
    Comment #49179720

    There is a triple dot menu at the top, and then click the ball and it should present with 4 different type of mobile controllers (one being tilt for example). p.s. I haven't tested…

  4. comment
    Comment #49179654

    There is 3 types of bricks (common, magical and unbreakable), the ones with 'magical' powers will trigger different 'power-ups'.

  5. comment
    Comment #49168253

    The new beta brings some ornamental debris and slightly worse fps: https://brontosaurusrex.github.io/physical/v8beta/ (f to show fps, shift+f to reset lowest fps)

  6. comment
    Comment #49132222

    Counter will be disabled in the near future, thanks for feedback. According to the plausible we got staggering 82 hits since yesterday. Roughly 50% desktop and 50% mobile, with ave…

  7. comment
    Comment #49132214

    Thanks for feedback.

  8. story
    Show HN: A little physical breakout clone

    Idea: How about a 5 minute game I can play in my browser and it's actually fun to play. Controls: Mouse or keyboard (left/right, left alt/right alt or A/D), space and esc are pause…

  9. story
  10. comment
    Comment #48105369

    Is there a blocker that would prevent future AI to write perfect assembler (for n architectures) in 1st pass?

  11. comment
    Comment #47864369

    "I'am watching you" is neat way to communicate with people?

  12. comment
    Comment #47761306

    Ok, I will have to take my time to figure out why the valid license is not starting my resolve on offline machine now.

  13. comment
    Comment #47503428

    Intel AI denoiser in Blender.

  14. comment
    Comment #47306477

    How can a human communication needs be replaced with something that is read-only?

  15. comment
    Comment #47044788

    Very small deepseek:r1 (5GB) does 'feel' ambiguity > In many car washes, you drive up to the bay, but 50 meters is extremely close; it might be that the car is already at the entra…

  16. comment
    Comment #46218307

    At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do…

  17. comment
    Comment #45349513

    Switched as well, with "alias j='z'" seems to be 1:1 replacement so far. Also did 'zoxide import --from=autojump ".local/share/autojump/autojump.txt" --merge'.

  18. comment
    Comment #45343886

    I've been using autojump, called with 'j'. Any pros of zoxide over that? https://packages.debian.org/sid/autojump

  19. comment
    Comment #44133906

    Is there an explanation why? (Average line count in my scripts is 115).

  20. comment
    Comment #43665628

    Is there a version of this that would support my custom presets for AVC/HEVC mp4 encoding with video filters like deinterlace/resize and similar (and/or audio filters like ebu R128…

  21. comment
    Comment #43469430

    Interesting, is that a more complete variation of fuse.js? (Just pluged-in fuse.js into my static jekyll blog)

  22. comment
    Comment #41768224

    Groving up: Papillon (Henri Charrière - 1969) & Samurai! (Saburo Sakai -1957) Lately: Project Hail Mary (Andy Weir - 2021) Obviously: Hackers: Heroes of the Computer Revolution - 2…

  23. comment
    Comment #41043196

    Some do, mostly when the problem they are trying to solve is somewhere in my blog past. I've learned over the years not to advertise the blog/page, due to weird questions I get, fo…

  24. comment
    Comment #40966174

    Two domain focused examples: Blender material node: I could imagine certain material nodes to be highly annoying to script (or even represented differently than nodes), even someth…

  25. comment
    Comment #40454080

    Absolutely, there is no happy accidents in VFX.