Live data from Hacker News

Viewing profile — britzl

britzl

HN member
Joined
Thu, Nov 24, 2016, 1:56 PM UTC
HN karma
79
Public activity
48 items

About britzl

No profile information was provided.

Recent public activity

  1. comment
    Comment #43731782

    No, Defold is developed by six full time and two part time developers. All developers are fairly compensated. Most of the work done on the engine is "general development" funded by…

  2. comment
    Comment #43731675

    No, data is stored in protobuf text format (and at runtime compiled to binary protobuf files ofc).

  3. comment
    Comment #43731656

    https://blog.luden.io/what-do-i-think-about-lua-after-shippi...

  4. comment
    Comment #43731646

    No. Wrong. Console branches are available for free if you are approved by the vendor.

  5. comment
    Comment #43731622

    Not entirely true, but sure, there are fewer bells and whistles in Defold compares to Unity, Unreal and Godot when it comes to 3D. Here's a recently released 3D game made with Defo…

  6. comment
    Comment #43731602

    Also https://ts-defold.dev/

  7. comment
    Comment #43731593

    C# support is still experimental and under development, but it is at least ready for testing for those that are curious. Note that it is C# with Native AOT so it's compilation and …

  8. comment
    Comment #43731566

    The main repository (github.com/defold/defold) is the only one with the Defold License (ie the modified Apache license). There's also around 80 or so MIT licensed repositories with…

  9. comment
    Comment #43731524

    Yes, you are correct. An MIT license was preferred by the Defold team but the modified Apache license was what was decided upon in the end.

  10. comment
    Comment #43731514

    The Defold Foundation immediately stopped calling Defold open-source when it was pointed out that the license was in conflict with the OSI definition. https://defold.com/2020/05/20…

  11. comment
    Comment #43731506

    Yes, this happened early in 2020. Defold has been a public product longer with the Defold Foundation than with King. King has not been affiliated with Defold for a very long time.

  12. comment
    Comment #25652824

    I'm sorry, but your entire post sure sounded like you are upset with Defold claiming the product to be FOSS when in fact we do nothing of the sort. If I misinterpreted your meaning…

  13. comment
    Comment #25612015

    The Defold Foundation does not call Defold FOSS. PERIOD. Stop saying that we do. Next: The Defold Foundation is a foundation, not a corporation, and it is registered in Stockholm, …

  14. comment
    Comment #25591801

    Defold is definitely not for everyone and not for all kinds of games. Defold is better at 2D than 3D for instance. But it is a 3D engine so it will sort everything on z-value. > It…

  15. comment
    Comment #25591760

    This is a very good point! Looking at our top menu items again I can see how it looks for a new visitor. * Product ( https://defold.com/product/ ) lists engine features. This shoul…

  16. comment
    Comment #25587928

    Here's a forum thread created by a relatively new Defold user documenting part of the process from prototype to finished game: https://forum.defold.com/t/apple-spider-casual-arcade…

  17. comment
    Comment #25587871

    Sure, I get what you are saying, and yes, perhaps we should also include screenshots. I'll see what we can do. But keep in mind that the showcase page isn't there to sell the games…

  18. comment
    Comment #25587821

    You can get in touch with Defold users here: https://forum.defold.com/

  19. comment
    Comment #25587800

    Completely true. Defold is not FOSS. And we do not claim that it is. We initially said that Defold was open source when we actually should have said source available. And we got an…

  20. comment
    Comment #25586031

    We are actively investigating additional console support (we only support Nintendo Switch) in 2021. Follow us on Twitter ( https://twitter.com/defold ) to not miss any annoucements…

  21. comment
    Comment #25586004

    Perhaps ask Mike from GamesFromScratch to do a comparison video? One thing that will differ between the engines is the number of support platforms. But apart from that I believe th…

  22. comment
    Comment #25585891

    The Defold license: https://defold.com/license/ The only thing you can't do is sell Defold itself (ie the engine and editor). You can commercialise your games in any way you want a…

  23. comment
    Comment #25585865

    Yes, Defold supports Metal through MoltenVK and the Vulkan graphics backend.

  24. comment
    Comment #25585855

    Great feedback! Thanks. You should be able to click on any of the games to get to a store page or similar where you can see screenshots of each game.

  25. comment
    Comment #25585842

    King still has one internal engine used in most of their franchise titles (Candy Crush, Farm etc). Defold was used internally for several years, but the major adoption was seen out…