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boblemarin

HN member
Joined
Mon, Aug 08, 2011, 12:00 PM UTC
HN karma
29
Public activity
10 items

About boblemarin

[ my public key: https://keybase.io/boblemarin; my proof: https://keybase.io/boblemarin/sigs/oN_tBWV1fyZhG6MD8YP0E_FOsQssWds8cE-skLRanfA ]

Recent public activity

  1. comment
    Comment #9333544

    Exactly, there's not much optimisation in there. In fact, it was my first try with WebGL.

  2. comment
  3. comment
    Comment #9333533

    The particles are attracted by the position of the mouse, each having a slightly different (randomized) attraction factor. If a particle ever reaches the exact mouse coordinates, i…

  4. comment
    Comment #4009616

    Much of the code comes from a WebGL tutorial (context and shaders creation, and the shaders code). I added the interactive parts, the particles and tweaked the shaders.

  5. comment
    Comment #4009606

    you can see screenshots and videos on that page : http://checkthis.com/7ezv (the WebGL animation is part of an interactive installation)

  6. comment
    Comment #4009558

    The particle positions are indeed computed in Javascript, and even if the version you tried only had 30000 of them, the "real 80000" version [ http://minimal.be/lab/fluGL/index8000…

  7. comment
    Comment #4009475

    Please, check my post below for the truth about the numbers http://news.ycombinator.com/item?id=4009469

  8. comment
    Comment #4009469

    When I wrote that experiment (nearly one year ago), I started with 80000 but finally went for 30000 because it was smoother on my laptop. I just forgot to change the title when pos…

  9. comment
    Comment #3729265

    A browser who supports CSS 3D transforms : Firefox 10+, Chrome, Safari (better), Android 4 browser, iOS' browser (even better).

  10. comment
    Comment #2859754

    Please consider this library as an invitation for web devs to dive into html-based multimedia. Its main goal is to highlight the ability to do such things. It is quite clear that S…