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bmalicoat

HN member
Joined
Thu, Aug 13, 2009, 6:06 AM UTC
HN karma
697
Public activity
266 items

About bmalicoat

Making games at Bird Cartel

https://www.birdcartel.com

Past projects at

https://www.bjmalicoat.com

Recent public activity

  1. comment
    Comment #48535319

    Building a gameboy speaker from scratch. Kind of like a record player or mini disc player, but using gameboy and gameboy color games. Trying my best to document the process https:/…

  2. comment
    Comment #48090966

    Learning how to make custom PCBs and 3d printing. I really like Radio Taiso (daily calisthenics synced with music), so I made a dedicated speaker ( https://www.taisospkr.com ). It …

  3. comment
    Comment #46853460

    That's cool to see. I made a mobile game, Downwordly, that has the same mechanic in its puzzle mode. It came out almost five years ago and still has a decent set of versus players.…

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    Comment #41561369

    As a mobile game dev, this is a bummer. I have been fortunate to get review and preview coverage on a few of my games from TA. There aren't many sites doing what that do. I get tha…

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    Comment #40876266

    You can see a bit of the Walled City in the old Van Damme movie, Blood Sport [1]. There used to be an incredible multi-story arcade outside Tokyo, あなたのウェアハウス [2], with two of the f…

  7. story
  8. comment
    Comment #39294868

    I first heard of this project here on HN when I shared a project I finished with a friend to accomplish a similar goal for iOS widgets[1]. I still use a server-delivered JSON file …

  9. comment
    Comment #39020433

    Awesome article! None of the videos played for me on mobile Safari, but the text descriptions were enough. I do a lot of Unity development and typically just lerp things with diffe…

  10. comment
    Comment #38514688

    While I was in college, I made a half dozen games and apps for the danger hiptop (branded by T-Mobile as the Sidekick). We had a Microsoft recruiter on campus at Michigan State and…

  11. comment
    Comment #38186902

    I was in a similar boat. It helped me to find a collaborator who could inspire me and advance the projects without everything being on my shoulders. It's easy to be paralyzed when …

  12. comment
    Comment #37515905

    Xbox doesn't provide a game engine, just lower level APIs. Unity is a popular way to get games on Xbox for folks who can't build their own engine. Further, things like HoloLens run…

  13. comment
    Comment #36514823

    I agree that there are lots of poorly made games that predictably flop. However, it's also worth noting all the bits of a game that matter outside of the executable. Knowing where …

  14. comment
    Comment #36322887

    >> "There is nothing bad with any of this." My experience has been that once a small business is snatched up by a firm, customer service goes out the window and the focus on effici…

  15. comment
    Comment #35750304

    I found this super frustrating too. Luckily you can disable it: https://www.reddit.com/r/appletv/comments/116mtfp/how_to_hid... Definitely a strange default setting to have it enab…

  16. comment
    Comment #35584073

    Thanks for giving it a shot! I used to automatically show the tutorial but then some folks would play on a phone versus their computer and have to see the tutorial again and skip i…

  17. comment
    Comment #35584052

    At its core, Pine Tar is about making poker hands (two pair, full house, etc) with five cards using up to two extra deals. You can choose to keep cards around and replace other car…

  18. comment
    Comment #35577695

    I haven't yet tried an ad-supported game (with an IAP to remove ads), but I think those perform the best overall. Personally I'm opposed to ads for a number of reasons (privacy, ba…

  19. comment
    Comment #35577655

    Really appreciate the feedback, thank you. Truth be told, the website is kind of an after thought version of the game. The Android and iOS version are the real deal. If I haven't l…

  20. comment
    Comment #35572598

    I'm slowly building some success in Android and iOS games (most revenue comes from iOS!). I've got a paid game that is a yahtzee-inspired poker game with just a touch of cosmic hor…

  21. comment
    Comment #35191258

    Great notes! There was a challenge mode where you could copy challenge "seeds" from the mobile game to the web and back. It checked your clipboard for that. I have that mode disabl…

  22. comment
    Comment #35184968

    I've noticed this too. It's mentioned in other comments below, but I definitely think it's easier to see the human behind something if it looks like a hobby project. I'm not sure w…

  23. comment
    Comment #35184894

    I needed a break from the last game that took 12+ months of nights and weekends so I built a daily word game. Site is in React and mobile apps are in Unity. Happy to answer any que…

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  25. comment
    Comment #34906090

    Done! Thanks for letting me know, I totally missed that section.