Viewing profile — bmalicoat
bmalicoat
HN member- Joined
- Thu, Aug 13, 2009, 6:06 AM UTC
- HN karma
- 697
- Public activity
- 266 items
- HN profile
- View on Hacker News ↗
About bmalicoat
https://www.birdcartel.com
Past projects at
https://www.bjmalicoat.com
Recent public activity
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Comment #48535319
Building a gameboy speaker from scratch. Kind of like a record player or mini disc player, but using gameboy and gameboy color games. Trying my best to document the process https:/…
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Comment #48090966
Learning how to make custom PCBs and 3d printing. I really like Radio Taiso (daily calisthenics synced with music), so I made a dedicated speaker ( https://www.taisospkr.com ). It …
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Comment #46853460
That's cool to see. I made a mobile game, Downwordly, that has the same mechanic in its puzzle mode. It came out almost five years ago and still has a decent set of versus players.…
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Comment #41561369
As a mobile game dev, this is a bummer. I have been fortunate to get review and preview coverage on a few of my games from TA. There aren't many sites doing what that do. I get tha…
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Comment #40876266
You can see a bit of the Walled City in the old Van Damme movie, Blood Sport [1]. There used to be an incredible multi-story arcade outside Tokyo, あなたのウェアハウス [2], with two of the f…
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Comment #39294868
I first heard of this project here on HN when I shared a project I finished with a friend to accomplish a similar goal for iOS widgets[1]. I still use a server-delivered JSON file …
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Comment #39020433
Awesome article! None of the videos played for me on mobile Safari, but the text descriptions were enough. I do a lot of Unity development and typically just lerp things with diffe…
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Comment #38514688
While I was in college, I made a half dozen games and apps for the danger hiptop (branded by T-Mobile as the Sidekick). We had a Microsoft recruiter on campus at Michigan State and…
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Comment #38186902
I was in a similar boat. It helped me to find a collaborator who could inspire me and advance the projects without everything being on my shoulders. It's easy to be paralyzed when …
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Comment #37515905
Xbox doesn't provide a game engine, just lower level APIs. Unity is a popular way to get games on Xbox for folks who can't build their own engine. Further, things like HoloLens run…
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Comment #36514823
I agree that there are lots of poorly made games that predictably flop. However, it's also worth noting all the bits of a game that matter outside of the executable. Knowing where …
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Comment #36322887
>> "There is nothing bad with any of this." My experience has been that once a small business is snatched up by a firm, customer service goes out the window and the focus on effici…
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Comment #35750304
I found this super frustrating too. Luckily you can disable it: https://www.reddit.com/r/appletv/comments/116mtfp/how_to_hid... Definitely a strange default setting to have it enab…
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Comment #35584073
Thanks for giving it a shot! I used to automatically show the tutorial but then some folks would play on a phone versus their computer and have to see the tutorial again and skip i…
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Comment #35584052
At its core, Pine Tar is about making poker hands (two pair, full house, etc) with five cards using up to two extra deals. You can choose to keep cards around and replace other car…
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Comment #35577695
I haven't yet tried an ad-supported game (with an IAP to remove ads), but I think those perform the best overall. Personally I'm opposed to ads for a number of reasons (privacy, ba…
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Comment #35577655
Really appreciate the feedback, thank you. Truth be told, the website is kind of an after thought version of the game. The Android and iOS version are the real deal. If I haven't l…
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Comment #35572598
I'm slowly building some success in Android and iOS games (most revenue comes from iOS!). I've got a paid game that is a yahtzee-inspired poker game with just a touch of cosmic hor…
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Comment #35191258
Great notes! There was a challenge mode where you could copy challenge "seeds" from the mobile game to the web and back. It checked your clipboard for that. I have that mode disabl…
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Comment #35184968
I've noticed this too. It's mentioned in other comments below, but I definitely think it's easier to see the human behind something if it looks like a hobby project. I'm not sure w…
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Comment #35184894
I needed a break from the last game that took 12+ months of nights and weekends so I built a daily word game. Site is in React and mobile apps are in Unity. Happy to answer any que…
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Comment #34906090
Done! Thanks for letting me know, I totally missed that section.