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bjz

HN member
Joined
Wed, Jul 25, 2012, 6:09 AM UTC
HN karma
8
Public activity
13 items

About bjz

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Recent public activity

  1. comment
    Comment #4308539

    "(For an elaboration on this idea, see http://duckduckgo.com/?q=lockharts+lament )." For the lazy: http://www.maa.org/devlin/LockhartsLament.pdf

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  3. comment
    Comment #4300222

    I think that's a perfect tl;dr. :)

  4. comment
    Comment #4295685

    The 'Relativity' one is also quite nice: http://www.andrewlipson.com/escher/relativity.html

  5. comment
    Comment #4295442

    Click on the zip icon to download it: https://img.skitch.com/20120726-nd9jxi6gwa32tnkjxwrehewpcn.p... You can also download it directly from the website if you don't want the sourc…

  6. comment
    Comment #4291964

    No worries! Designerstalk is also an excellent place to get harsh, truthful feedback on your work as opposed to the unhelpful 'that's great' replies. That said, I haven't been on t…

  7. comment
    Comment #4291917

    I would also add that the study of art and design history was the key thing that liberated me from the fear of copying. Extremely valuable.

  8. comment
    Comment #4291877

    Ahh neat. Just as a warning, I've already aired this topic on github, so maybe that might be a good place to discuss it: https://github.com/mozilla/rust/issues/2961 I don't want to…

  9. comment
    Comment #4290571

    I think this highlights something that is missing from the article. That is, the importance of hierarchy. Colour, contrast, position and weight (ie. 'boldness') are all highly impo…

  10. comment
    Comment #4290181

    Although on superficial level it shares the AGOL/C-style syntax, Rust is a very different language from C++. Some things are possible or easier in Rust as opposed to C++ and vice-v…

  11. comment
    Comment #4290164

    For technical skills, I would recommend using Photoshop for web/ui design. Unfortunately at the moment it's the best out there. Some good things to seek out are adjustment layers a…

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  13. comment
    Comment #4289677

    How did you solve the problem in your matrix libraries of overloading a single operator multiple times? I was trying to make rudimentary, game-oriented linear algebra library in ru…