Viewing profile — bhu8
bhu8
HN member- Joined
- Fri, Jan 31, 2020, 8:44 PM UTC
- HN karma
- 34
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- 26 items
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About bhu8
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Recent public activity
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Comment #48865847
Absolutely yes, but that's how you become twitter/X famous
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Comment #48722724
May I plugin my own stuff? https://getviberia.com
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Comment #48532958
Factorio/SimCity like interface for managing multiple agents: https://getviberia.com It's like the love child of Polytopia and Conductor. As many other agent management platforms/h…
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Comment #48481766
I like how the original triplet's initials represent their behavior well: - Opus is OP, like OverPowered - Sonnet is SO, like your significant other (this was more meaningful in So…
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Comment #48244852
Just use direnv? You’ll probably need to adjust the port you are hosting the local page on, but that’s just N=mod(hash based on the worktree name) and then port=default_port+N. Tel…
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Show HN: Viberia – Civ/Polytopia-like command center for AI agents (BYOK/BYOS)
Hey HN, This is my take on the agent harness. Everything on an isometric map. Agents are grouped into "buildings" that run in a sequence or a loop; e.g., the CodeForge has an agent…
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Comment #48128159
It would unfortunately impact it. ACP uses Claude SDK and is developed by a third-party.
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Comment #47881791
Gpt-5.3-codex is miles better than 5.4 in that regard. It’s better at orchestration, and does the things that it said it did. Haven’t tested 5.5 yet but using 5.4 for exploration +…
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Comment #47781647
Feels like an issue in their caching. First non-cached turns are sent properly but everything that is second+ turn fails.
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Comment #47754791
I am working on a (yet another) local app for managing multiple claude/codex/gemini sessions in a game like environment: https://getviberia.com/
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Comment #47422559
I think something is broken though. I got 20 nematodes in a row. It's around 1% prob.
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Comment #47408265
Ah thanks, I see. This was 8-9 months ago. I was starting from scratch and mainly relying on Opus/Sonnet 4. I also kept running into the Godot 3 vs 4 issue before adding specific g…
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Comment #47403789
Great work but why not use C# instead of GDScript? LLMs are really good at C# (and tscn files for some reason), so that solves the "LLMs suck at GDScript" problem. Also, C# can be …
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Comment #47057759
This is amazing. I checked some games and the blunders make me think that the LLMs are not really great at forecasting what happens if they play X on Y. Can you actually introduce …
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Comment #46706370
Very nice! I am working on something very similar at www.viberia.net My take was that it’s easier to trace who is doing what (and what the agent hierarchy looks like) when agents’ …
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Comment #45387921
Noted. Thanks!
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Comment #45387747
> Opting to introduce them sooner will almost certainly increase the complexity of your codebase prematurely Agreed, but how else are you going to scale mostly AI written code? Rel…
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Comment #45387678
Not yet unfortunately, but I'm in the process of building one. This was my journey: I vibe-coded an Electron app and ended up with a terrible monolithic architecture, and mostly ba…
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Comment #45387487
IMHO, jumping from Level 2 to Level 5 is a matter of: - Better structured codebases - we need hierarchical codebases with minimal depth, maximal orthogonality and reasonable width.…
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Comment #44336688
I'm Schmidhuber neutral, but the word on the street is that he is a major asshole and sometimes impossible to work with. His research might be more solid than the Turing award winn…
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Comment #43536700
I have been thinking about the exact same problem for a while and was literally hours away from publishing a blogpost on the subject. +100 on the footnote: > agents or workflows? W…
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Comment #43530551
I'm sold. How do I play?
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Comment #43163020
Also available on claude.ai
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Comment #42890330
Yeah, the more pages I read, the more disappointed I became. Here is the reason they cite for the low performance (which is even more worrying): "The model often attempts to use a …