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betzol
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Comment #23320599
As far as I can see, if it's AOT compiled it requires the same linker tooling as IL2CPP does, but is otherwise separate from it. https://docs.unity3d.com/Packages/com.unity.burst@1…
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Comment #23320428
I'm not 100% on this, but I'm pretty sure that HPC# has a separate, LLVM-based compiler.