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benolds

HN member
Joined
Fri, Jun 06, 2014, 1:14 AM UTC
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94
Public activity
16 items

About benolds

AR researcher @ PTC Reality Lab. MIT alum. Previously @ Make School, Gumroad, Gameloft.

Recent public activity

  1. story
  2. comment
    Comment #8732800

    Interesting coincidence - I bumped into a game design article earlier today about balancing luck and skill in games. http://gamedevelopment.tutsplus.com/articles/when-i-win-its-...…

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    Comment #8118214

    Ah, that makes a lot of sense. Thanks :)

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    Comment #8118210

    Thanks! I taught myself to code in high school, mostly by messing around with little Flash game experiments with Actionscript. In my senior year of high school I taught myself Obje…

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    Comment #8107731

    uh oh! Thanks for letting me know - I wasn't able to test it on iOS8 - I'll check it out and try to fix it ASAP.

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    Comment #8107603

    I actually do explain the difference if you explore deep enough into the app (maybe it's too difficult to find) - if you click on the color reference button in the gameplay so that…

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    Comment #8106096

    Thanks for the feedback! I agree 18 months is a very long time to be working on a project. A lot of the time was spent on level design, and I did learn so very much while developin…

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    Comment #8106084

    Thank you! Before I released the game I started prepping myself for the inevitable negative reactions, but it can be hard not to take things personally. I appreciate your kind word…

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    Comment #8106080

    Wow, it means a lot to me that you still remember the game from back then - thanks! :)

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    Comment #8106076

    Thanks for all the feedback and advice! I do appreciate everything everyone has to say about the game, and plan on incorporating ideas in a future update. I've given the color mixi…

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    Comment #8105424

    No, it seems that Illume was released on Oct 22, 2013, more than ten months after I started development of my game. For reference, my game had already won a competition at MIT in F…

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    Comment #8104210

    Thank you! That means a lot :)

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    Comment #8104064

    I developed the prototype of this game at MIT in January 2013, where MakeGamesWithUs was helping to teach a one month course / competition on iOS game development. After the course…

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