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bengarney

HN member
Joined
Tue, Nov 22, 2011, 5:51 AM UTC
HN karma
196
Public activity
49 items

About bengarney

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Recent public activity

  1. comment
    Comment #48762477

    secret | REMOTE | Contract to full time | Any country I need an experienced Unity graphics specialist to reboot a beloved and unique simulation game IP as part of a small dedicated…

  2. comment
    Comment #46782164

    Here is a thought experiment (for devs who buy into package managers). Take the hash of a program and all its dependency. Behavior is different for every unique hash. With package …

  3. comment
    Comment #45430106

    The world falls into two categories for me. "Must be fast" and "I don't care (much)". C/C++ is ideal for the first one, and C# is awesome for the second. My argument isn't that C# …

  4. comment
    Comment #45429884

    It is, but it isn't quite the same as C, either. That is to say, there is some semi-unknowable stack of stuff happening under the covers. I will predict the future: you will pull u…

  5. comment
    Comment #45426725

    I increasingly wonder if writing and binding performance critical things in C/C++ would be less overall effort. Performant zero-alloc C# vs C/C++ is backdoor magic vs first class l…

  6. comment
    Comment #44362690

    I was a developer on that version! We got the team back together and did a spiritual successor, Marble It Up!. If you are still enjoying the original I’d recommend checking it out …

  7. story
  8. comment
    Comment #43845002

    Is there an example of this? A skybox with depth is only marginally better than a skybox for any sort of 3d experience. Using the depth for occlusion would be kind of cool.

  9. comment
    Comment #43622853

    I would not expect much, but you'd have to measure to be sure. If you actually have a million of something you're better off writing a custom manager thing to handle the bulk of th…

  10. comment
    Comment #43617928

    Really interesting analysis of where the data lives… cutting 3-4 textures would save you more memory even in the 100k actor case, though.

  11. comment
    Comment #43598017

    As someone on the hiring side, I strongly agree with GP. I can think of a specific example where someone with experience and strong qualifications pushed for a higher salary - whic…

  12. comment
    Comment #42920624

    I have a product that does exactly this. E-mail me at ben AT theengine DOT co, I'd love to show it to you and see if it would help.

  13. comment
    Comment #42920617

    This is stuff is such a PIA to parse. I assume it's just different teams doing different features over the years, and being alternately repulsed/seduced by each format. Probably fe…

  14. comment
    Comment #42482105

    Given what's there today, especially the sizzle reel, I'm pretty dubious. If the author drops an amazing generative text-to-sim system on top of this... THAT is impressive - but ef…

  15. comment
    Comment #40883400

    I wrote a tool to do automated QA on internet video (HLS/DASH, tech used for Netflix, YouTube, Twitch, etc.). It evaluates streams against a database of 100 or so "quirks" that ide…

  16. comment
    Comment #40042996

    The code signing process has sucked and always been deeply cryptic, even on macOS - getting something usable and improvable that's cross platform is a fantastic win.

  17. comment
    Comment #39925388

    I'd label Warden an "AI maximalist" approach. Also has a lot of merit and is very interesting, but much harder to have fine control or tweakability, and much much harder to do full…

  18. comment
    Comment #39924296

    Writing comedy is really hard! Great concept for a show, tho. TBH a good example of something that could be interesting and viable with a tool like On Screen but never make it as a…

  19. comment
    Comment #39924261

    I agree, BTS is definitely very interesting. But I had 8 kids 5-15 watch all of Ep1 _AND_ choose to watch Ep2 afterwards last night. They actually sat and watched, too, instead of …

  20. comment
    Comment #39924178

    Good call on the playlist. I'll do that soon. I agree, ep1 is rough. I shot you an e-mail on a v2. (An MVP would be less; I realized I sent you the pitch for a full v2.) There are …

  21. comment
    Comment #39920690

    Great feedback. Thank you Mike and HanClinto. I am planning on doing some more articles/director commentary as it goes along. I have a number of episodes in the queue and each one …

  22. comment
    Comment #39920614

    Yeah - I think you don't necessarily (or only the best) go to a Netflix or MGM, but you could see success like a lot of smaller podcast content creators do. 10,000 screaming fans c…

  23. comment
    Comment #39910105

    For those interested - you can see actual episodes here: https://www.youtube.com/@OnScreenShow It's interesting to consider "AI as its own genre" rather than "AI replacing mainstre…

  24. story
  25. comment
    Comment #39266774

    I wrote an autonomous AI space opera tv show generator. It takes a short topic phrase on one end and spits out a 10-15 minute 3D animated and AI voiced video suitable for upload to…