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Viewing profile — beepy

beepy

HN member
Joined
Fri, Feb 15, 2019, 3:46 AM UTC
HN karma
264
Public activity
42 items

About beepy

https://biggerplanet.com

Recent public activity

  1. comment
    Comment #47014759

    Perhaps it’s because politics have “leaned in” to the topics they cover, like the FCC, NASA, the FDA, and EVs.

  2. comment
    Comment #36157163

    Location: Greater Boston Remote: Yes Willing to relocate: No Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel Résumé/CV: https://www.nathan…

  3. comment
    Comment #35774435

    Location: Greater Boston Remote: Yes Willing to relocate: No Technologies: JavaScript/TypeScript, PHP, HTML, CSS/SASS, SQL, Vue, Nuxt, Svelte, Laravel Résumé/CV: https://www.nathan…

  4. comment
    Comment #31791718

    “Lennox International… developed the first prototype that achieved the Technology Challenge’s standards about a year ahead of schedule. The prototype delivers 100% heating at 5°F a…

  5. comment
    Comment #31648256

    Interesting! It seems positioned to eventually replace the existing solution.

  6. comment
    Comment #31647270

    How does it work if there’s no cursor, in touch-only mode?

  7. comment
    Comment #31644400

    Is that elbow macaroni in the window corner a new convention in iPadOS, echoing I suppose the old diagonal hash marks of yesteryear? I'd have to see it in person, but it looks like…

  8. comment
    Comment #30291408

    That change should be deployed before tomorrow morning. I'll also make it so you can hit Escape to pause the game.

  9. comment
    Comment #30291109

    I will investigate. Sorry about that, and thanks for the input.

  10. comment
    Comment #30263788

    You can scroll down on the main play page to play the previous challenges. You might like Thursday and Friday more.

  11. comment
    Comment #30263248

    Yeah I am trying to figure this out. I have not been able to reproduce it. It should not be possible; I think the UI state is getting out of sync with the true puzzle state. It loo…

  12. comment
    Comment #30262807

    It ought to do a better job of explaining that there are specific words it's looking for. Originally I did explore the game you thought that this game was — create any 3 words usin…

  13. comment
    Comment #30262150

    Yeah that's a bug - should be impossible. Thank you for posting, kinda important that that doesn't happen. I will check it out.

  14. comment
    Comment #30259991

    The heavier bits: about 800k of that is the .webp animations showing how to play. The actual game has a bunch of image resources — including font sprites for the timer and the tile…

  15. comment
    Comment #30259613

    Thanks! Not sure what to do with it, to be honest. I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you car…

  16. comment
    Comment #30259465

    OK I think I've fixed this. Please take another look if you can.

  17. comment
    Comment #30259450

    I think I've fixed this (hopefully without breaking something else). Give it another look if you can and let me know.

  18. comment
    Comment #30259135

    I like that, thanks!

  19. comment
    Comment #30259128

    Thanks! Really, that star shouldn't appear so quickly. It currently appears as soon as the new round comes into existence. You get about 40 seconds to get the star from the end of …

  20. comment
    Comment #30259080

    There are a few reasons I didn't pursue that — one of them that comes to mind because of having to deal with repeats - for example, let's say in round 1 you have TRIAL and in round…

  21. comment
    Comment #30258993

    Thanks! I was mostly worried that Wordle's initial press tended to give the impression that Wardle had invented the game (and I grumbled about that here and elsewhere) — so I feare…

  22. comment
    Comment #30258910

    Not a bug! There are three specific words it’s looking for. I will find a way to make that more explicit.

  23. comment
    Comment #30258892

    I hear you. I personally found the game less interesting before I added the "threat" of losing stars — it felt to me more like trial-and-error work. However, I think there is value…

  24. comment
    Comment #30258818

    I think I follow, thank you. Perhaps a reduced animation option (or respecting prefers-reduced-motion setting) would help.

  25. comment
    Comment #30258799

    Yes, that should be explicitly stated. Thank you!