Viewing profile — bdickason
bdickason
HN member- Joined
- Mon, Jan 25, 2010, 3:45 PM UTC
- HN karma
- 1,280
- Public activity
- 412 items
- HN profile
- View on Hacker News ↗
About bdickason
Recent public activity
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Comment #49047518
Agreed - I expected someone trying to render a simple object or scene and was pleasantly surprised.
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Comment #49047509
I love this post because it goes well beyond "can I render 3d graphics on this device" and into "how can i play with the combo of art and rendering tech to get a nice looking scene…
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Comment #49030199
Great project. Thanks for making it! Brings back memories
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Comment #48855186
Very cool to see an Indonesian dev on the homepage of HN!
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Comment #48609956
Dig the site layout. Left nav is interesting, glow around screenshots is a nice touch.
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Comment #48470462
One more idea.. You've worked across great companies and great games. If you were going back now to your former self striking out to ship your first commercial game, what are the 3…
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Comment #48470453
I'm sure it will flow when the time comes :P For me.. the most interesting part of the whole Warcraft saga would be more discussions around the arguments/design decisions of.. "we …
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Comment #48470438
I'm glad it was helpful! Sorry you're going through some tough times :( Hope you can find a way through and find the support you need from friends and family. Share your creations …
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Comment #48457619
Awesome - i've been meaning to look into ableton live plugins or Max. Would love to use my software background to improve my production workflow.
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Comment #48457542
Lots of fun toys. Nothing productive :D Revamped my blog to have a funky 3d background and animated cursor after years of minimalism: https://bdickason.com A little screensaver ins…
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Comment #48457504
I just found your blog yesterday reading up on the stories of how Warcraft and Starcraft were made!! Have been hacking on small games and a tool to build 3d environments for a whil…
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Comment #34961801
"my only claim to fame from that time is that I’m part of the final member list of ACiD Productions under BBS Modifications." This is a pretty rad credential. ACiD and iCE were hug…
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Comment #34541843
Thanks this is helpful! I started my project without cargo at first and tried to start writing code without a cargo.toml. I was surprised that cairo didn't default to 2021 until I …
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Comment #34540747
I recently spun up a project in Rust (a small game using Bevy) and the main issues I ran into were around smart defaults for the compiler. I was surprised how many lines I had to a…
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Comment #34403946
I've been using Godot off and on for the past month prototyping a mobile game. The editor loads/refreshes very quickly on a macbook air m1 (which hasn't been the case w/ Unity of l…
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Comment #33507119
Same - I think this might be a clever timtam add disguised as a programming article !
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Comment #33453546
This is very cool. I love the focus on builders and do think there's a gap in easy to use 2d web-friendly game engines currently. Phaser still requires a ton of boilerplate code co…
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Comment #33193015
As someone who previously found art very inaccessible, I loved diving in with p5 and feeling like I finally found a medium (gen art) that I can freely create and experiment within.…
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Comment #33025677
Or full 3D scenes that are interactive?
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Comment #30849657
This is amazing.
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Comment #27511777
This was a really popular project. For those who haven’t poked around generative art recently, check out artblocks.io. You buy a piece of art (limited edition) and it creates a uni…
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Comment #27499787
Heavy user of ETH, SOL, Polygon (MATIC). I don’t think it’s as simple as ‘eth or solana.’ I suspect that multiple chains will be useful for different applications. For example, gam…
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Is there a coin that rewards newsletter subscribers?
I run a small newsletter about building great products and have been thinking for quite some time about a way to monetize that rewards Early subscribers. I’ve been thinking about c…
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