Viewing profile — bdashdash
bdashdash
HN member- Joined
- Wed, Feb 25, 2026, 8:47 AM UTC
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- 50
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- 8 items
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About bdashdash
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Recent public activity
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Comment #48934056
The biggest AI bubble seems to be forming within the minds of the people working in SV itself, judging by the talk about the inevitability of AGI, the strong language around fomo (…
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Comment #48010719
Isn't the data that flows through Github so valuable that they (Microsoft) are happy to eat the cost? I don't have a clear idea how that value can be captured, since it's going to …
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Comment #47880171
In the Netherlands, there's a single ID you use for all official government services. It's essentially username/password with MFA, issued by the government. What is neat is you can…
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Comment #47794064
This is what working with cloud services is like, in my experience. Azure's UI feels like it was made as a joke flash game on Newgrounds.
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Comment #47673870
I feel Idiocracy is irresistible bait for 'not like the other girls'-types. Everytime this movie comes up, droves of people mention how they get it, while others don't. It's becomi…
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Comment #47399321
What I find interesting is how AI enthusiasts will recursively offer AI itself as the solution to any of the issues you mention. Since AI can read and generate code, it can surely …
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Comment #47295882
Could you elaborate in how you've built your own framework for making your monogame project available in web? I've been using KNI but it's been a real headache getting my game to r…
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Comment #47149036
I also want to throw MonoGame into the mix here. Since its purely C#, Claude Code works great for it. It does mean you dont have the visual engine tools you get with Godot, but you…