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bdashdash

HN member
Joined
Wed, Feb 25, 2026, 8:47 AM UTC
HN karma
50
Public activity
8 items

About bdashdash

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Recent public activity

  1. comment
    Comment #48934056

    The biggest AI bubble seems to be forming within the minds of the people working in SV itself, judging by the talk about the inevitability of AGI, the strong language around fomo (…

  2. comment
    Comment #48010719

    Isn't the data that flows through Github so valuable that they (Microsoft) are happy to eat the cost? I don't have a clear idea how that value can be captured, since it's going to …

  3. comment
    Comment #47880171

    In the Netherlands, there's a single ID you use for all official government services. It's essentially username/password with MFA, issued by the government. What is neat is you can…

  4. comment
    Comment #47794064

    This is what working with cloud services is like, in my experience. Azure's UI feels like it was made as a joke flash game on Newgrounds.

  5. comment
    Comment #47673870

    I feel Idiocracy is irresistible bait for 'not like the other girls'-types. Everytime this movie comes up, droves of people mention how they get it, while others don't. It's becomi…

  6. comment
    Comment #47399321

    What I find interesting is how AI enthusiasts will recursively offer AI itself as the solution to any of the issues you mention. Since AI can read and generate code, it can surely …

  7. comment
    Comment #47295882

    Could you elaborate in how you've built your own framework for making your monogame project available in web? I've been using KNI but it's been a real headache getting my game to r…

  8. comment
    Comment #47149036

    I also want to throw MonoGame into the mix here. Since its purely C#, Claude Code works great for it. It does mean you dont have the visual engine tools you get with Godot, but you…