Live data from Hacker News

Viewing profile — b0b_d0e

b0b_d0e

HN member
Joined
Wed, Mar 20, 2013, 5:54 PM UTC
HN karma
368
Public activity
40 items

About b0b_d0e

No profile information was provided.

Recent public activity

  1. comment
    Comment #43069893

    South of Atlanta we had a tornado warning around 5am. Several downed trees and power outages but I haven't heard of any actual tornadoes that touched down in my area yet.

  2. comment
    Comment #38240982

    It seems unlikely that it'll ever get fully upstreamed, but according to a post on the discord that I'm pasting in full below, there certainly can be parts that may get upstreamed.…

  3. comment
    Comment #31118392

    Top of homepage..... Platform for teams of OnlyFan girls to safely create in-person performances.

  4. story
  5. comment
    Comment #23943487

    The fact that its performant is tangential to the fact that its running on ARM android. IIRC Drastic still does a traditional JIT to recompile the guest ARM code into ARMv7a for ph…

  6. comment
    Comment #23943372

    > Emulation involves a lot of large byte arrays and static structs that your code updates a lot to represent the hardware Things work a bit differently for "modern" emulators, wher…

  7. comment
    Comment #23943250

    fail0verflow did this exact thing when they first got linux working on the switch actually! https://twitter.com/fail0verflow/status/988543541403160576 It'd be a pain and a half to …

  8. comment
    Comment #23943182

    The other sibling comments were talking about general C++ vs C# performance, but I wanna get into some emulation specific context here that's missing. I was one of the contributors…

  9. comment
    Comment #23942554

    redream is a Dreamcast emulator written in C only. libretro (the core API behind Retroarch) and Retroarch itself are primarily C. mupen64plus is in C, although the common 3rd party…

  10. comment
    Comment #10623876

    From what I can tell, Leadwerks has a "Game Launcher" application on Steam, and you can upload your game as a workshop mod for the Game Launcher App. http://www.leadwerks.com/werks…

  11. comment
    Comment #9666065

    I don't think that was the case for me at least. I felt like (using your own analogy) the more I studied Rust, the better I learned how to use every other hammer. Learning a new pr…

  12. comment
    Comment #8955538

    As mentioned elsewhere, its a combination of factors at least for here in Provo. Provo does have a sizable number of tech startups like LucidChart and according to this report it w…

  13. comment
    Comment #8951629

    Probably not, since this isn't a case where my co worker can just copy paste my code and hope it works for two reasons. The first is I am not entirely sure their testing environmen…

  14. story
  15. comment
    Comment #8640271

    I went to download it from the eShop about an hour ago and it said that its currently only available from your local game store. I'm pretty sure that means Nintendo pulled it becau…

  16. comment
    Comment #8462019

    Just a quick note, Rustful has been around for longer than both of those projects. Rustful just hasn't had the same amount of press that the others have had.

  17. comment
    Comment #8143932

    No one seems to have mentioned this yet, but as of the end of June, Andrew lost the world record to Blubbler http://smb-leaderboards.wikia.com/wiki/SMB_Leaderboards_Wiki Also, some…

  18. comment
    Comment #7860662

    For those that can't find the repository, it can be found here on github https://github.com/hippyvm/hippyvm I can never seem to find the link to github from the hippyvm page. It do…

  19. comment
    Comment #7811823

    > Discovery of Rust projects is super hard right now. Good point! But I'm not sure of any other way to get projects noticed besides word of mouth and posting about them on sites li…

  20. comment
    Comment #7811707

    For some reason, no one has mentioned that there is a very usable rust REST framework right now that you can try out https://github.com/Ogeon/rustful I'm not the author of this, so…

  21. comment
    Comment #7733449

    Generation 2 introduced the more exotic pokeballs through that whole apricot side event stuff. Generation 3 introduced several new balls including the Nest and Net balls that you w…

  22. comment
    Comment #7704941

    I agree that it would be more difficult for those kinds of games, but I think with a little bit of cleverness it can still be managed. Since it doesn't really matter where you spli…

  23. comment
    Comment #7704828

    For segmented speedruns, you are correct, but more commonly what someone means when they say split is the speedrunner has a separate program running on his machine with a list of k…

  24. comment
    Comment #7703151

    While I agree that the original source code for the game is probably long gone, I think we can settle for having a disassembled version of it. As you pointed out, the game was most…

  25. comment
    Comment #7702262

    I've had a similar project floating around in the back of my mind, except instead of reading the state off the emulator to determine when to split, the program watches the video st…