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axilmar

HN member
Joined
Thu, Jan 31, 2013, 4:38 PM UTC
HN karma
290
Public activity
382 items

About axilmar

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Recent public activity

  1. comment
    Comment #42790865

    Amen. Reading the comments from top to bottom, the above is exactly what I wanted to write.

  2. comment
    Comment #41922757

    What if there are hidden properties that affect each particle of a pair after they are split, in predetermined ways? that would certainly create correlations that seem to be create…

  3. comment
    Comment #41902014

    Of course the math check out, they are correct, but in my opinion, time is not a dimension, it's the 'refresh rate' of matter. To me, there are only 3 dimensions, that of space. Th…

  4. comment
    Comment #41520816

    > In general, classical correlation cannot break the Bell inequalities [assuming no peeking, ie. no action-at-a-distance in the measurement devices]. What if the particles have pro…

  5. comment
    Comment #41519547

    > Victor can prepare a pair of quantum particles in a special state known as an entangled state. In this state, the outcomes of Alice's and Bob's measurements are not just random b…

  6. comment
    Comment #41519451

    My question for Haskellers is how to do updates of values on a large scale, let's say in a simulation. In imperative languages, the program will have a list of entities, and there …

  7. comment
    Comment #41511096

    Here is a good approach between using microservices or a monolith: create your product as a series of libraries that can be used to built either a microservices-based product or a …

  8. comment
    Comment #41328503

    The Settings app is a control panel though.

  9. comment
    Comment #41034508

    This story makes me wonder if it's better to use Ada/SPARK than Rust, from a safety perspective.

  10. comment
    Comment #40726117

    It's a shame really that Namco didn't want to pay a lot of money for the rights of Ms Pac Man. I don't understand their approach. They clearly have a lot more money in their dispos…

  11. comment
    Comment #39914980

    Requirements always exist in a project, even if they are not written. And how they cannot exist, since the only reason a program is written is because of some need... And since req…

  12. comment
    Comment #38345565

    Coding is hard because most APIs suck. Most APIs a) contain many leaky abstractions. b) are unnecessarily complex in order to adhere to a specific ideology. c) have various gotchas…

  13. comment
    Comment #38345445

    Why bother? the percentage of users that have JS disabled is what nowadays? 0.000000000001% maybe? even smaller?

  14. comment
    Comment #37912096

    Way too many chances for buffer overflows. It is a nice approach to learn how things work, but not a recommended approach for building anything useful.

  15. comment
    Comment #36456805

    My idea for C++ memory safety would be compile time reference counting. I.e. the compiler/tool to go through the code, as if it was executing, and apply reference counting to objec…

  16. comment
    Comment #35985437

    My favorite non-X-windows GUI was NeWS. It had some good capabilities not found elsewhere. https://en.wikipedia.org/wiki/NeWS

  17. comment
    Comment #35479928

    Nice pattern, but it only solves the problem of having to use a mutex, which is almost never the problem. Deadlocks are way more nastier to handle. In order to solve deadlocks, I c…

  18. comment
    Comment #35479882

    For string heavy workload, C is ideal, provided that you don't use C string functions. You can always allocate a very large buffer and do your string operations there, using memncp…

  19. comment
    Comment #35479771

    Sincere question: could it be that the underlying structure of the universe is really simple but since we have no idea what it is we have to use exotic mathematics for it?

  20. comment
    Comment #34976396

    In C++, you can have clean code and performance, by utilizing templates. In the example given, all polymorphism can be removed, and the shapes can be stored in std::tuple structure…

  21. comment
    Comment #34967866

    I believe that is backwards...time changes due to gravity and not vice versa. It's a misunderstanding propagated in the last few years through misconceptions.

  22. comment
    Comment #34967858

    Perhaps spacetime curvature is nothing more than the gradual stopping of the universe expanding when mass is present.

  23. comment
    Comment #34897358

    Could it be that there is no gravity, and what we perceive as gravity is the pressure from the expanding universe?

  24. comment
    Comment #34833006

    The real question is why do we need React, Webpack, Tailwind, sass, jsx, etc. I've been developing web apps for the last few years and I really can't understand why all these are n…

  25. comment
    Comment #34787218

    > about the uniform nature of causality across time and space, for example. Nothing can exist without causality as we know it, i.e. a thing happens which is the cause of another th…